I'll be darn Bushpilot's CAF's 440Sq SAR paint works in FS9 after running it thru the back Fs9 conversion from FSX. See FSX and Fs9 are friendly to each other
If the FSX version is in Bitmap format, it will work.
If its in DDS, just open it in DXTBmp.exe, send to your graphics editor, flip vertically (dont rotate) then back to DXTBmp, and save as DXT3 or 888.8 format and youre good to go. Drop in FS9. Make sure the texture isnt over 1024 pixels big. Some textures in FSX are 2048 which will not work in FS9.
That could work, but only on a Chinese computer exported to Australia during an extremely powerful solar flare during the night on a full moon with Mars in the closest orbital position.
Sorry folks, but this is what I did to make the FSX repaint of "Big Beautiful Doll" work in FS9:
The 2048x2048 DDS textures (file to the left) had to be mirrored horizontally (that's what the PSP menu calls it), turning it upside down. A vertical flip would shift the pixels from the left side to the right and vice versa, around a vertical axis... "Don't know what a slide rule is for...", but some geometrical basics I learned umpteen years ago are still present!
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