• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

looking for a bolt action rifle sound...

redrooster

Charter Member
I am in the process of putting a simply bolt action rifle (.303 cal) in the dp of one of Usio no Ibuki's player figures and I was wondering if anyone had a sound file that would work. All the default sounds make the sound of firing more than once, when you just fire a single round.

Anyone?

redrooster
 
Thanks Cody! I found a M1 Garand sound that works perfectly for what I'm doing. Ok, now my next question, what do I have to do so I can use this sound in CFS2 as a gun sound?

Thanks,
redrooster
 
Blondi - Yes, these sounds are free; created by various people and uploaded to the site for all to use.

redrooster - Make sure you save the sound as a wav file. Placed in the SOUND\action folder the sound can be called up in the Mission Builder as part of an event.

Of course you are talking about tying the sound to an object's DP file so that method won't help you. Instead you'd place the sound in the SOUND folder. Someone else will have to help you with linking the DP to a specific sound file.

Obviously if the DP already calls up an existing sound you would simply replace the old sound file with this one but if you are talking about attaching a new sound to an object that currently doesn't have one associated with it, I can't help you there.
 
Ok, I placed the .wav file in the SOUND folder. In the dp, the gunstation entry looks like this:

gunstation.0=0,45,1,2,770,2,0.01,164,6,20,1d1*3.0,0.247,0.9,0,-1,0,0,0,0,0,0,0.317

Is there any way I can change the bolded entry so that the new sound file can be used? It is currently set to the default sound of a 40mm cannon.

Thanks,
redrooster
 
Bump! Anybody have idea how to do this? I'm not sure, but from what I've read, I get the feeling that CFS2 might be limited in the number of weapon sounds it can have. I was wondering if I could change the selected entry to 7, and direct the new sound so it becomes gunsound 7?

redrooster
 
Back
Top