• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Looking for Ambient sounds for scenery use

falcon409

SOH-CM-2026
I did this for Tangier Island several years ago and it added so much to the scenery that I thought I'd do it again for Grimes Airfield before I release it. Problem is the default sounds are limited to a few birds and waves sounds. I want to find traffic sounds, aircraft flying overhead, background crowd sounds and so on. Anyone ever run across anything like this?
 
Been working on this for days with no success. I have the sounds, I have the effects file, I have the controller files and the sound bgl. I have checked and rechecked the naming in each of the files to ensure the sound is named correctly, but when I go into the scenery there's nothing. I have set the sounds locations (lat/Long) in the bgl file and also set the effects using ADE.

Does anyone have extensive knowledge of sounds in scenery (wish Joe Watson was still around). I can send you all the files I have to see if someone can spot why this isn't working. Otherwise the scenery will be released without sounds.
 
I added sounds to Tangier Island and those worked perfectly. I simply copied what I did there and replaced the sounds in those files to the current sounds. I also changed the positions of the new sounds to match their locations on the airfield. I've done the effects files for each sound, I've done the controllers for each sound and I've produced the sound bgl for the scenery folder.

No reason these shouldn't work. The SDK is greek to me. . .much the same as SODE.
 
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