Looking for....

euroastar350

SOH-CM-2023
A pilot figure for my Bell 222 helicopter project. Does anyone know where I can get a decent figure for my project? I would like to add a female and male version, but either one would be okay. Any help is appreciated.
 
Dave Eckert has done several and several of his source files are in the public domain. The pilots I mean are part of his planes. Of course you'll have to ask him first. He builds in FSDS not in Gmax. Try daviator.com or google with 'FSDS source files'.

:wavey:

Cees
 
I'll try the one from Dave's site. In the mean time, is there one readily available in gmax format with textures?
 
Euroastar, I've been going to the gym a bit lately, so you can use mine; the face is a bit like a smashed crab, but the figure isn't too shabby. :barf:

Az
 
Eurostar,

I had the same perdicament in making pilots and found out about a program called Poser. I got the one called Poser 5.0 about 3 years ago or more. I think its Poser 7 or 8 now. I found one, sealed in the box, by a vendor on Ebay that sells them for the factory. I think it was half price or 3/4 price. Anyways, it has several levels of Poser models, including very basic structures. The 5.0 is EXTREME mesh and crazy sophisticated (200,000 plus polygons up to say 500,000 or more, includes hair, teeth, tonque, eyeball lense, cornea, etc, etc. These can be deleted and simplified though). The medium range poly people are brilliant though, and even the basic people are 'ok' but not by todays standards. (I have some basic people in the ground crew in the Boeing 797 I just released. You can see some of the guys have giant hands, but the lady model is brilliant).

The good side;
* They are exported as 3DS (and a couple of other types of file formats)
* You can bend them and save the 'pose' for other future models that you create (you can squash and resize body area's to make each figure different and unique if you want, its like its own cad program).
* You now have the ability to have nice people
* You can buy mesh additions for Poser people but usually for the high poly stuff. Not much 'aviator' looking clothing around though.

The bad side;
* You may create about 12 exports until you get one that fits just right. It can be daunting trying to get them to fit in a seat and grabbing the controls properly. The movements in Poser with its controls are difficult and you need to keep switching views to see where the arm is hinging towards, etc. I still have difficulty getting them to fit, but it works for me.
* Mapping is narly and difficult. Sometimes their clothes dont fit right and there skin comes through, but you delete the skin under the clothing (Element mode in Gmax), and then you are lowering the mesh count as well. So mapping a human is the hardest, then getting them to fit is second hardest.
* The new Poser people have extreme poly hair (EXTREME) so you can export or bring on (attach) an older version of hair (low poly count) and then its 'realistic' for your FS model.


I can export one for you, but it will not fit and will need to be bent and hinged around and if you do that too much, it can distort too badly. I can make one for you and if somehow you could make him into a Gmax template shape (fold and bend him) then I could see if I can make one in Poser to come close. Its time consuming as you have to export from Poser, import to Gmax, size compare, make adjustments in Poser, repeat until done.

Getting them to look right is always difficult and you always miss something later down the road and its too late as you have already mapped them and all in Gmax. You dont want to usually remap everything as they are like chinese puzzles, sooooo intricate. (I would love to find a pro human maker to make and texture these for me, with custom flight jackets and all, there are payware versions at TurboSquid, but not all look 'just right' for a plane project).


Let me know.


Bill
 
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