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Lost on this one

dasuto247

Members +
Found the "solid" nose fix for OH B-25D which adds the 8 forward firing .50 cals and solid nose, works great.During tweaking of the OH added different panel, upgraded the airfile to 1700 hp engines, removed WEP.

Using TR's B25 DP for inspiration, added the mounts and skip bombs, parafrags, DB's weapons.Increasing the number of bullets for each gun so plenty to strafe with.Issue am having now is while all the weapons fit with no issues, when I carry parafrags, only one salvo releases where as in TR B-25 30 lb releases several salvos.Same with the skip bombs, had four, only could select and release one.Not sure how to fix this. Anyone know? Here is the full DP.


[BOXES]
box.0=%box_name.0%,-0.82,-1.08,3.39,0.82,0.99,6.04,33,34,35,36,37,38,39,40,53,54,55,56,57,58,59,60
box.1=%box_name.1%,-0.8,-1.14,-2.76,0.8,1.26,3.38,41,42,43,44,61,62,63,64
box.2=%box_name.2%,-0.62,0.07,2.52,-0.05,0.93,2.97
box.3=%box_name.3%,-10.05,0.01,-2.85,-0.85,0.8,0.91,17,18,19,20,21,22,23,24,25,26,27,28,97,98,99,101,102,103,104,105,106,107,108
box.4=%box_name.4%,-11.25,0.4,-1.7,-10.06,0.8,0.29,29,30,31,32,109,110,111,112
box.5=%box_name.5%,0.83,0.01,-2.89,10.01,0.8,0.96,1,2,3,4,5,6,7,8,9,10,11,12,81,82,83,86,87,88,89,90,91,92
box.6=%box_name.6%,10.02,0.41,-1.75,11.24,0.77,0.23,13,14,15,16,93,94,95,96
box.7=%box_name.7%,-0.75,-0.95,-5.8,0.77,1.2,-2.76,45,46,65,66,68
box.8=%box_name.8%,-0.54,-0.41,-10.15,0.55,1.08,-5.83,47,48,67
box.9=%box_name.9%,-3.06,0.62,-9.72,-0.57,0.95,-7.4,113,114
box.10=%box_name.10%,0.58,0.63,-9.72,3.03,0.94,-7.4,117,118
box.11=%box_name.11%,-3.27,0.13,-9.7,-3.08,2.8,-7.64,51,52,69,70
box.12=%box_name.12%,3.07,0.13,-9.73,3.29,2.8,-7.63,49,50,71,72
box.13=%box_name.13%,-3.79,-0.83,1,-2.15,0.79,2.12,100
box.14=%box_name.14%,2.16,-0.83,1,3.81,0.79,2.12,84,85

[SYSTEMS]
system.0=%system_name.0%,882,0
system.1=%system_name.1%,441,2
system.2=%system_name.2%,661,3
system.3=%system_name.3%,661,4
system.4=%system_name.4%,220,7
system.5=%system_name.5%,280,42
system.6=%system_name.6%,165,8
system.7=%system_name.7%,55,9
system.8=%system_name.8%,882,18
system.9=%system_name.9%,55,19
system.10=%system_name.10%,165,20
system.11=%system_name.11%,165,22
system.12=%system_name.12%,882,23
system.13=%system_name.13%,220,15
system.14=%system_name.14%,275,25
system.15=%system_name.15%,55,26
system.16=%system_name.16%,330,27
system.17=%system_name.17%,330,28
system.18=%system_name.18%,275,29
system.19=%system_name.19%,882,30
system.20=%system_name.20%,220,12
system.21=%system_name.21%,275,32
system.22=%system_name.22%,55,33
system.23=%system_name.23%,330,34
system.24=%system_name.24%,330,35
system.25=%system_name.25%,275,36
system.26=%system_name.26%,882,37
system.27=%system_name.27%,882,38
system.28=%system_name.28%,441,41
system.29=%system_name.29%,330,39
system.30=%system_name.30%,330,40
system.31=%system_name.31%,100,58
system.32=%system_name.32%,100,50
system.33=%system_name.33%,100,52
system.34=%system_name.34%,100,51

[BOXMAPS.0]
; Box = Nose
boxmap.0=45,0
boxmap.1=15,42
boxmap.2=10,20
boxmap.3=10,58
boxmap.4=10,50
boxmap.5=10,51

[BOXMAPS.1]
; Box = Fuselage
boxmap.0=10,8
boxmap.1=10,9
boxmap.2=55,18
boxmap.3=5,19
boxmap.4=5,20
boxmap.5=5,22
boxmap.6=10,52

[BOXMAPS.2]
; Box = Pilot
boxmap.0=100,8

[BOXMAPS.3]
; Box = Port Wing
boxmap.0=5,7
boxmap.1=40,23
boxmap.2=15,15
boxmap.3=15,25
boxmap.4=5,26
boxmap.5=10,27
boxmap.6=10,29

[BOXMAPS.4]
; Box = Port Wing Tip
boxmap.0=5,26
boxmap.1=85,28
boxmap.2=10,29

[BOXMAPS.5]
; Box = Starboard Wing
boxmap.0=5,7
boxmap.1=40,30
boxmap.2=15,12
boxmap.3=15,32
boxmap.4=5,33
boxmap.5=10,34
boxmap.6=10,36

[BOXMAPS.6]
; Box = Starboard Wing Tip
boxmap.0=5,33
boxmap.1=85,35
boxmap.2=10,36

[BOXMAPS.7]
; Box = Tail (fwd)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,37

[BOXMAPS.8]
; Box = Tail (aft)
boxmap.0=5,19
boxmap.1=5,22
boxmap.2=90,38

[BOXMAPS.9]
; Box = Port Horz Stab
boxmap.0=5,22
boxmap.1=95,39

[BOXMAPS.10]
; Box = Starboard Horz Stab
boxmap.0=5,22
boxmap.1=95,40

[BOXMAPS.11]
; Box = Port Vert Stab
boxmap.0=5,19
boxmap.1=95,41

[BOXMAPS.12]
; Box = Starboard Vert Stab
boxmap.0=5,19
boxmap.1=95,41

[BOXMAPS.13]
; Box = Engine One
boxmap.0=5,2
boxmap.1=95,3

[BOXMAPS.14]
; Box = Engine Two
boxmap.0=5,2
boxmap.1=95,4

[EFFECTS.0]
; System = Nose Structure
Location = 0.003,0.039,4.902
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,6,

[EFFECTS.1]
; System = Oil Reservoir
Location = -2.295,0.039,1.761
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_oilleak_m,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,,

[EFFECTS.2]
; System = Engine One
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=20,LIBRARY,fx_fuelleak_m,
effect.2=30,LIBRARY,fx_engfire_m,
effect.3=60,LIBRARY,fx_engfire_l,
effect.4=95,LIBRARY,fx_airexpl_m,
effect.5=100,BREAK,7,

[EFFECTS.3]
; System = Engine Two
effect.0=10,LIBRARY,fx_smkpuff_m,
effect.1=30,LIBRARY,fx_engfire_m,
effect.2=60,LIBRARY,fx_engfire_l,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,8,

[EFFECTS.4]
; System = Hydraulics Reservoir
effect.0=10,LIBRARY,fx_fuelleak_m,
effect.1=60,LIBRARY,fx_intsmoke,
effect.2=95,LIBRARY,fx_airexpl_m,
effect.3=100,BREAK,,

[EFFECTS.5]
; System = Center Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.6]
; System = Pilot
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,DEATH,,

[EFFECTS.7]
; System = Radio
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.8]
; System = Fuselage Structure
effect.0=10,LIBRARY,fx_oilleak_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_l,
effect.4=100,BREAK,,

[EFFECTS.9]
; System = Rudder Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.10]
; System = Bomb Release
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.11]
; System = Elevator Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.12]
; System = Port Wing Structure
Location = -0.633,0.324,-0.704
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,1,

[EFFECTS.13]
; System = Port Fuel Tank
Location = -5.484,0.713,-0.988
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_m,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=30,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_l,
effect.6=95,LIBRARY,fx_airexpl_s,
effect.7=100,BOMB,,

[EFFECTS.14]
; System = Port Flap
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.15]
; System = Port Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.16]
; System = Port Gear
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.17]
; System = Port Wing Tip Structure
Location = -10.497001,0.565,-0.659
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_wingfire,
effect.2=60,LIBRARY,fx_engfire_m,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,4,

[EFFECTS.18]
; System = Port Aileron
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.19]
; System = Starboard Wing Structure
Location = 0.735,0.364,-0.704
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_engfire_s,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,2,

[EFFECTS.20]
; System = Starboard Fuel Tank
Location = 4.752,0.664,-1.045
effect.0=10,LIBRARY,fx_fuelleak_s,
effect.1=60,LIBRARY,fx_gastank_l,
effect.2=95,LIBRARY,fx_airexpl_l,
effect.3=100,BOMB,,
effect.4=10,LIBRARY,fx_fuelleak_s,
effect.5=60,LIBRARY,fx_gastank_s,
effect.6=95,LIBRARY,fx_airexpl_m,
effect.7=100,BOMB,,

[EFFECTS.21]
; System = Starboard Flap
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.22]
; System = Starboard Ail. Cntrl Cable
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.23]
; System = Starboard Gear
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.24]
; System = Starboard Wing Tip Structure
Location = 10.493001,0.569,-0.659
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=60,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_m,
effect.4=100,BREAK,5,

[EFFECTS.25]
; System = Starboard Aileron
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.26]
; System = Tail (fwd) Structure
Location = -0.004,0.428,-7.397
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.27]
; System = Tail (rear) Structure
effect.0=10,LIBRARY,fx_smkpuff_s,
effect.1=30,LIBRARY,fx_intsmoke,
effect.2=40,LIBRARY,fx_wingfire,
effect.3=95,LIBRARY,fx_airexpl_s,
effect.4=100,BREAK,3,

[EFFECTS.28]
; System = Rudder
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,12,

[EFFECTS.29]
; System = Port Elevator
effect.0=95,LIBRARY,fx_smkpuff_s,
effect.1=100,BREAK,,

[EFFECTS.30]
; System = Starboard Elevator
effect.0=95,LIBRARY,fx_smkpuff_m,
effect.1=100,BREAK,,

[EFFECTS.31]
; System = Front Coplt Gun
effect.0=100,BREAK,,

[EFFECTS.32]
; System = Starboard Cheek Gun
effect.0=100,BREAK,,

[EFFECTS.33]
; System = Upper Gun
effect.0=100,BREAK,,

[EFFECTS.34]
; System = Chin Gun
effect.0=100,BREAK,,

[GUNSTATIONS]
; Upper Gun
gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1*14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
; Chin Gun
gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1*14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1*14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1*14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1*14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
;
gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

[guns.0]
gun.0=2000,0.183,0,-0.969001,0,0,1,2000
gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

[guns.1]
gun.0=2000,-0.78,0,0,0,0,1,2000
gun.1=2000,0.78,0,0,0,0,1,2000

[guns.2]
gun.0=2000,-0.72,0,0,0,0,1,2000
gun.1=2000,0.72,0,0,0,0,1,2000

[guns.3]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.4]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.5]
gun.0=6,0,0,0,0,0,0,0

[guns.6]
gun.0=1,0,0,0,0,0,0,0


[HARDPOINTS] //L-R, U-D, F-B
mount.0=0,-0.1,0 //Spare Mount
mount.1=-0.247,-0.350,0.600 //3 Bomb Triangle for 1000lbs
mount.2=0.247,-0.350,0.600
mount.3=0.000,-0.350,-0.800
mount.4=-0.247,-0.450,-0.800 //4 Corners
mount.5=0.247,-0.450,-0.800
mount.6=-0.247,-0.450,0.600
mount.7=0,0,0
mount.8=-0.247,-0.450, 0.050 //Mid Racks for 30lbs
mount.9=-0.247,-0.450,-0.400
mount.10=0.247,-0.450, 0.050
mount.11=0.247,-0.450,-0.400
mount.12=-0.247,-0.250,-0.800 //Second Level 4 Corners
mount.13=0.247,-0.250,-0.800
mount.14=-0.247,-0.250,0.600
mount.15=0.247,-0.250,0.600
mount.16=-0.247,-0.250,0.050 //Second Level Mid Racks for 30lbs
mount.17=0.247,-0.250,0.050
mount.18=-0.247,-0.250,-0.400
mount.19=0.247,-0.250,-0.400
mount.20=0.000,-0.350,0.600 //100lb Mounts
mount.21=0.000,-0.350,-0.800
mount.22=0.000,-0.180,-2.900 //Drop Tank
mount.23=0,-0.2,-0.15

[PAYLOADS]
payload.0=%payload_name.0%
payload.1=%payload_name.1%
payload.2=%payload_name.2%
payload.3=%payload_name.3%
payload.4=%payload_name.4%
payload.5=%payload_name.5%
payload.6=%payload_name.6%
payload.7=%payload_name.7%
payload.8=%payload_name.8%
payload.9=%payload_name.9%
payload.10=%payload_name.10%


[PAYLOAD.0]
; Payload = Bombs Heavy
mount.7=gunship, 1, 0
mount.1=WEP_DB_US_1000lb_GP_fb, 1, -1
mount.2=WEP_DB_US_1000lb_GP_fb, 1, 1
mount.3=WEP_DB_US_1000lb_GP_fb, 1, 1


[PAYLOAD.1]
; Payload = Bombs Medium
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
mount.6=WEP_DB_US_500lb_GP_fb, 1, 5
mount.8=WEP_DB_US_500lb_GP_fb, 1, 4

[PAYLOAD.2]
; Payload =Bombs ParaFrag + WP
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_30lb_Frag, 4, -1
mount.5=WEP_DB_US_30lb_Frag, 4, 4
mount.6=WEP_DB_US_30lb_Frag, 4, 4
mount.8=WEP_DB_US_30lb_Frag, 4, 4
mount.9=WEP_DB_US_30lb_Frag, 4, 4
mount.10=WEP_DB_US_30lb_Frag, 4, 4
mount.11=WEP_DB_US_30lb_Frag, 4, 4
mount.12=WEP_DB_US_30lb_Frag, 4, 4
mount.13=WEP_DB_US_30lb_Frag, 4, 4
mount.14=WEP_DB_US_30lb_Frag, 4, 4
mount.15=WEP_DB_US_30lb_Frag, 4, 4
mount.16=WEP_DB_US_30lb_Frag, 4, 4
mount.17=WEP_DB_US_30lb_Frag, 4, 4
mount.18=WEP_DB_US_30lb_Frag, 4, 4
mount.19=WEP_DB_US_30lb_Frag, 4, 4
mount.20=WEP_DB_US_100lb_GP_fb, 3, 4
mount.21=WEP_DB_US_100lb_GP_fb, 3, 4



[PAYLOAD.3]
; Payload = Bombs 30lb ParaFrag Long Range
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_30lb_Frag, 4, -1
mount.5=WEP_DB_US_30lb_Frag, 4, 4
mount.6=WEP_DB_US_30lb_Frag, 4, 4
mount.8=WEP_DB_US_30lb_Frag, 4, 4
mount.9=WEP_DB_US_30lb_Frag, 4, 4
mount.10=WEP_DB_US_30lb_Frag, 4, 4
mount.11=WEP_DB_US_30lb_Frag, 4, 4
mount.12=WEP_DB_US_30lb_Frag, 4, 4
mount.13=WEP_DB_US_30lb_Frag, 4, 4
mount.14=WEP_DB_US_30lb_Frag, 4, 4
mount.15=WEP_DB_US_30lb_Frag, 4, 4
mount.16=WEP_DB_US_30lb_Frag, 4, 4
mount.17=WEP_DB_US_30lb_Frag, 4, 4
mount.18=WEP_DB_US_30lb_Frag, 4, 4
mount.19=WEP_DB_US_30lb_Frag, 4, 4
mount.20=WEP_DB_US_100lb_GP_fb, 3, 4
mount.21=WEP_DB_US_100lb_GP_fb, 3, 4
mount.22=AF_B25C1_DropTank, 1, -1


[PAYLOAD.4]
; Payload = Torpedo (Skip Bomb 2x2)
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_c, 1, -1
mount.5=WEP_DB_US_500lb_GP_c, 1, -1
mount.6=WEP_DB_US_500lb_GP_c, 1, 5
mount.8=WEP_DB_US_500lb_GP_c, 1, 4


[Payload.5]
; Payload = Torpedo-Skip Bomb 2x2 Long Range
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_c, 1, -1
mount.5=WEP_DB_US_500lb_GP_c, 1, -1
mount.6=WEP_DB_US_500lb_GP_c, 1, 5
mount.8=WEP_DB_US_500lb_GP_c, 1, 4
mount.22=AF_B25C1_DropTank, 1, -1


[PAYLOAD.6]
; Payload = Skip-Land Bombs (2ea 1+1) Player Formation Only
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
mount.6=WEP_DB_US_500lb_GP_c, 1, -1
mount.8=WEP_DB_US_500lb_GP_c, 1, -1

[PAYLOAD.7]
; Payload = Skip-Land Bombs Long Range(2ea 1+1) Player Formation Only
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
mount.6=WEP_DB_US_500lb_GP_c, 1, -1
mount.8=WEP_DB_US_500lb_GP_c, 1, -1
mount.22=AF_B25C1_DropTank, 1, -1


[PAYLOAD.8]= Strafing-Guns Only
mount.7=gunship, 1, 0


[PAYLOAD.9]= Strafing-Guns Only Long Range
mount.7=gunship, 1, 0
mount.22=AF_B25C1_DropTank, 1, -1


[PAYLOAD.10]
; Payload = Bombs Medium Long Range
mount.7=gunship, 1, 0
mount.4=WEP_DB_US_500lb_GP_fb, 1, -1
mount.5=WEP_DB_US_500lb_GP_fb, 1, -1
mount.6=WEP_DB_US_500lb_GP_fb, 1, 5
mount.8=WEP_DB_US_500lb_GP_fb, 1, 4
mount.22=AF_B25C1_DropTank, 1, -1




[MISC_DATA]
unit_family=1
category=5
allegiance=3
max_group_size=8
min_speed=220
cruise_speed=339
max_speed=509
min_alt=10
cruise_alt=5080
max_alt=7620
entered_service=1/1/42
crew=5

[STRINGS]
"box_name.0"=Nose
"box_name.1"=Fuselage
"box_name.2"=Pilot
"box_name.3"=Port Wing
"box_name.4"=Port Wing Tip
"box_name.5"=Starboard Wing
"box_name.6"=Starboard Wing Tip
"box_name.7"=Tail (fwd)
"box_name.8"=Tail (aft)
"box_name.9"=Port Horz Stab
"box_name.10"=Starboard Horz Stab
"box_name.11"=Port Vert Stab
"box_name.12"=Starboard Vert Stab
"box_name.13"=Engine One
"box_name.14"=Engine Two
"system_name.0"=Nose Structure
"system_name.1"=Oil Reservoir
"system_name.2"=Engine One
"system_name.3"=Engine Two
"system_name.4"=Hydraulics Reservoir
"system_name.5"=Center Gear
"system_name.6"=Pilot
"system_name.7"=Radio
"system_name.8"=Fuselage Structure
"system_name.9"=Rudder Cntrl Cable
"system_name.10"=Bomb Release
"system_name.11"=Elevator Cntrl Cable
"system_name.12"=Port Wing Structure
"system_name.13"=Port Fuel Tank
"system_name.14"=Port Flap
"system_name.15"=Port Ail. Cntrl Cable
"system_name.16"=Port Gear
"system_name.17"=Port Wing Tip Structure
"system_name.18"=Port Aileron
"system_name.19"=Starboard Wing Structure
"system_name.20"=Starboard Fuel Tank
"system_name.21"=Starboard Flap
"system_name.22"=Starboard Ail. Cntrl Cable
"system_name.23"=Starboard Gear
"system_name.24"=Starboard Wing Tip Structure
"system_name.25"=Starboard Aileron
"system_name.26"=Tail (fwd) Structure
"system_name.27"=Tail (rear) Structure
"system_name.28"=Rudder
"system_name.29"=Port Elevator
"system_name.30"=Starboard Elevator
"system_name.31"=Front Coplt Gun
"system_name.32"=Starboard Cheek Gun
"system_name.33"=Upper Gun
"system_name.34"=Chin Gun
"payload_name.0"=Bombs Heavy
"payload_name.1"=Bombs Medium
"payload_name.2"=Bombs ParaFrag + WP
"payload_name.3"=Bombs 30lb ParaFrag Long Range
"payload_name.4"=Torpedo (Skip Bomb 2x2)
"payload_name.5"=Torpedo-Skip Bomb 2x2 Long Range
"payload_name.6"=Skip-Land Bombs (2ea 1+1) Player Formation Only
"payload_name.7"=Skip-Land Bombs Long Range(2ea 1+1) Player Formation Only
"payload_name.8"=Strafing-Guns Only
"payload_name.9"=Strafing-Guns Only Long Range
"payload_name.10"=Bombs Medium Long Range

; DPED Version 1.21
 
Last edited:
Dasuto,

You need to change values in the [GUNSTATIONS] section:

[GUNSTATIONS]
; Upper Gun
gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
; Chin Gun
gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
; Bombs
gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
; Torpedoes
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

[guns.0]
gun.0=2000,0.183,0,-0.969001,0,0,1,2000
gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

[guns.1]
gun.0=2000,-0.78,0,0,0,0,1,2000
gun.1=2000,0.78,0,0,0,0,1,2000

[guns.2]
gun.0=2000,-0.72,0,0,0,0,1,2000
gun.1=2000,0.72,0,0,0,0,1,2000

[guns.3]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.4]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.5]
gun.0=6,0,0,0,0,0,0,0 <--------- this means the max number of bombs you can use is 6. Increase this figure.

[guns.6]
gun.0=1,0,0,0,0,0,0,0 <--------- this means the max number of torpedoes you can use is 1. Increase this figure.

Hope this helps.:encouragement:

Not sure that 2000rpg is historical, & all that extra weight can't help the handling....:icon_eek:
 
Dasuto,

You need to change values in the [GUNSTATIONS] section:

[GUNSTATIONS]
; Upper Gun
gunstation.0=1,52,2,0.08,839,2,0.01,1000,2,40,1d1* 14,0,1.202,-4.148,0,0,180,-180,180,80,0,1.6
; Chin Gun
gunstation.1=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.43,2.92,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.2=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.67,2.82,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.3=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.27,6.7,0,0,0,0,0,0,0,1.6
; Chin Gun
gunstation.4=0,51,1,0.08,839,2,0.01,1000,2,40,1d1* 14,0,-0.52,6.59,0,0,0,0,0,0,0,1.6
; Bombs
gunstation.5=3,21,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0
; Torpedoes
gunstation.6=5,62,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,0,0,0

[guns.0]
gun.0=2000,0.183,0,-0.969001,0,0,1,2000
gun.1=2000,-0.19,0,-0.969001,0,0,1,2000

[guns.1]
gun.0=2000,-0.78,0,0,0,0,1,2000
gun.1=2000,0.78,0,0,0,0,1,2000

[guns.2]
gun.0=2000,-0.72,0,0,0,0,1,2000
gun.1=2000,0.72,0,0,0,0,1,2000

[guns.3]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.4]
gun.0=2000,-0.17,0,0,0,0,1,2000
gun.1=2000,0.17,0,0,0,0,1,2000

[guns.5]
gun.0=6,0,0,0,0,0,0,0 <--------- this means the max number of bombs you can use is 6. Increase this figure.

[guns.6]
gun.0=1,0,0,0,0,0,0,0 <--------- this means the max number of torpedoes you can use is 1. Increase this figure.

Hope this helps.:encouragement:

Not sure that 2000rpg is historical, & all that extra weight can't help the handling....:icon_eek:

Ah, thanks will adjust those values. Lol i am aware 2,000 rounds per gun is not historical , believe it was 1000 as was set in original dp but I increased it for some testing , will likely lower it back when release. Does not seem affect the handling much.
 
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