Carrier Op's ........CFS2 code you can work with
Dirtman info probably has this in it...............so read it again carefully first.
But, I will tell you what you already know.......maybe.
Two places for manipulation of your LSO approach
1. the Aircraft.cfg file
[TailHook]
tailhook_length=4 ;(feet)
tailhook_position = -15.0, 0.0, -1.0 ;(feet) longitudinal, lateral, vertical positions from datum
cable_force_adjust = 1.0
.......This doesn't effect LSO calls but sets how you snag.......
[LSO]
LSOAdjustSpeed=1.2
Adjust this up or down per each aircraft depending on the LSO telling you your "Too Fast" or "To Slow"
2. The Ship.cfg file
[flight_deck_section]
; this section defines the control points the
; AI (and LSO) use to steer towards the flight deck
width=32
length=241
takeoff_start=0,21,-50
takeoff_stop=0,21,120
landing_start=0,500,-5000
landing_touch_down=0.1920005,16.896,-81.536003
landing_stop=0.1920005,16.896,0
....This is the starting point....for LSO "To Far Left" or "To Far Right"
but its alot of work to get right.
[platform.0]
; platforms are the actual surface that the planes
; land on. You can define as many platforms as you
; want by adding subsequent sections with increasing
; numbers. e.g. [platform.1], [platform.2] etc.
;
; vertices should be defined in model coordinates,
; and counter-clockwise order when viewed from above.
: REMEMBER, positive z is out the TAIL of the ship
; the shape may be concave or convex
; there may be from 3 to 20 vertices (limitation
; may go away later) and they must all be on the same
; plane.
vertex.0=10.880001,16.896,-117.376007
vertex.1=-12.416,16.896,-117.632004
vertex.2=-12.672001,16.896,-106.624008
vertex.3=-13.824001,16.896,-81.408005
vertex.4=-13.952001,16.896,-49.152004
vertex.5=-16.256001,16.896,-7.296
vertex.6=-16.256001,16.896,49.280003
vertex.7=-12.800001,16.896,76.800003
vertex.8=-12.800001,16.896,99.200005
vertex.9=-11.52,16.896,119.040009
vertex.10=12.800001,16.896,119.040009
vertex.11=14.336,16.896,100.224007
vertex.12=14.336,16.896,75.008003
vertex.13=14.336,16.896,48.256004
vertex.14=17.920002,16.896,-14.336
vertex.15=15.360001,16.896,-18.944
vertex.16=13.952001,16.896,-35.712002
vertex.17=14.080001,16.896,-81.536003
vertex.18=11.392001,16.896,-106.368004
[LANDING AIDS]
cable.0=13.312001,16.896,-81.536003,-12.928,16.896,-81.536003
cable.1=13.312001,16.896,-78.592003,-12.928,16.896,-78.592003
cable.2=13.312001,16.896,-75.520004,-12.928,16.896,-75.520004
cable.3=13.312001,16.896,-72.320007,-12.928,16.896,-72.320007
...The above set the actual physical spot on which you roll and snag......again...alot of work to get right..... but I don' think this effect your LSO ....but has to be right or your LSO is telling you one thing and the physical deck is somewhere else.