So how do you load new base textures?
I'm also still having trouble importing some mos files even with directories being quite specific. one reason I seem to have discovered is that the *_t.dds in the t.mos file may have nothing to do with the associated *_t,dds textures in the current aircraft. This is an issue if in fact the texture dds called for in the mos file isn't in that particular install.
i think i figured it out, actually very simple (and very blond thinking by me other day
)
in case of the ju88a, make a copy of the stock ju88a mosfile.
1- open the moseditor
2 - choose the option import mosfile. import the copy of the ju88a and ignore the filemissing errors
3 - there are two floating menus, click on the layers menu, again click on base
4 - go to the layers properties menu (the other floating menu) and click on the color tab
5 - upper entry is labeled file, click on the filebrowser button and choose your new texture ( = bob_ju88a1_b3+eh_10.dds).
6 - when the new texture is loaded, you'll see it's to large to fit in. now go to the lower entries in the color tab
7 - leave the translation settings for what they are (256 x 256) and change the scaling settings to 512 x 512
8 - go to the layers menu and select the damage alpha entry (you'll see by selecting that layer you'll make it visible (red eyes checkmark in the left columm)
9 - go to the color tab again, select the new damagetexture via the filebrowser. once loaded set the scaling to 512 x 512. when done, uncheck the layer
10 - in the layers menu, delete the noseart layer, color layer and letter layer
11 - export the mosfile to the new texure folder and name it bob_ju88a1_b3+bh_10.mos
this should do the trick, but again i'm not the expert
i noticed mosfiles that had their noseart, color and letter tags removed via hexediting cannot be imported in the moseditor at all