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Macchi C.202 Expansion Pack 2

mvg3d

Charter Member
Hi Friends,
I just finished the Upload.....
It is for FS9, but.....
This package contains 2 NEW Hi-Res GMax models (2 different versions) feature the usual moving parts,such as all flight controls,props pitch and leading edge flaps.Eight (6) different liveries.VC only.
ATTENTION,this is only an upgrade package,so you MUST have already installed the main package 'c202_v01.zip'and the Expansion Pack 1 'C202_EP1.zip'.

202_EP2_01.jpg


202_EP2_02.jpg


202_EP2_03.jpg


202_EP2_04.jpg


202_EP2_05.jpg


202_EP2_06.jpg


202_EP2_07.jpg


CREDITS:

Original CFS3 GMAX model by Pietro Zazzetta (Italianwings).
CFS3/FS9 conversion, upgrades and models modifications by Manuele Villa.
VC rebuild (where necessary) and all animations by Manuele Villa.
Original External textures (Skins) by Manuele Villa.
Original VC textures by Alessandro Biagi (Italianwings) & Manuele Villa.
Paints by Manuele Villa & Huub Vink (SOH).
Paintkit by Manuele Villa.
Prop textures by Bob Rivera.
Flight dynamics by Manuele Villa & Kikko Zanaboni
Sounds by Tim Dement (OBIO),Stefano Meneghini (PCMENEG) and Manuele Villa (MVG3D).
Gauges: many of the Italian gauges in the panels were created from scratch or radically modified from freeware items by Manuele Villa and Stefano Meneghini (PCMENEG,really FANTASTIC His bullet counters!!!),other are MS default gauges and from Doug Dawson (dsd_xml_sound3.gau).Bitmaps for some gauges by A.Biagi(ItalianWings).
Aircraft descriptions and history (in the base package) by Wikipedia,revised & updated by Umberto Sciacchetano and Manuele Villa.
Translations by Umberto Sciacchetano.
Color Profiles (in the base package/paintkit use guide) by Angelo Brioschi.

SPECIAL THANKS To
Mr.Pietro Zazzetta & Mr.Alessandro Biagi (Italianwings),Mr.Huub Vink,Mr.Kikko Zanaboni,Mr.S.Meneghini,Mr.Tim Dement, Mr.U.Sciacchetano,Mr.A.Brioschi and to my Greek friend Mr.N.Daskalakis for their precious help.
A Very special thanks to ALL the Sim-Outhouse members for their support and suggestions.

:salute::salute::salute::salute:
 
Reply...

Mvg3d,

Outstanding work; you have really given justice to an aircraft that has always been one of my favorites for CFS2.
 
Was the VC ever sorted out? When I loaded it in to my sim, the cockpit is either blank or has static gauges.
 
The panel...

The panel uses a NO 2D format, which means just that - no 2D bitmap will appear, its VC only. The VC section of this arrangement uses FS-only xml gauges located in the gauge cab file of the c202_v01.zip download. This means that even if you were to install the cab file into the CFS2 GAUGES folder, the gauges still cannot appear in the VC, so you get a VCpanel bitmap with static, painted-on images of gauges where the actual dynamic gauges would appear in FS.

For a 2D make-up, you'll have to create something from scratch or borrow from a similar CFS2 model. For the VC section, you'll have to substitute CFS2 compatible gauges into the locations of the static gauge images.
 
MY PANEL!

Both panel working!

if u like it just copy and past this, in panel cfg by morton (that will includes mi vc panel)
 
Both panel working!

if u like it just copy and past this, in panel cfg by morton (that will includes mi vc panel)
sorry! here u got it


// This Panel.cfg file created by FS Panel Studio panel editor utility - http://www.fspanelstudio.com
// Built Saturday, May 20, 2006 at 00:12 FSPS Build:15838
[Window Titles]
Window00=Macchi C-202 -- Pannello
Window01=Macchi C-202 -- Comandi motore
Window02=Macchi C-202 -- Radio
Window03=STICKS

[VIEWS]
VIEW_FORWARD_WINDOWS=MAIN_PANEL,THROTTLE_PANEL,RADIO_STACK_PANEL,05
VIEW_FORWARD_DIR=6.000, 0.000, 0.000

//--------------------------------------------------------
[Window00]
file_1024=mk_mc202.bmp
size_mm=640,480
window_size_ratio=1.000
position=4
visible=1
ident=MAIN_PANEL
sizeable=1
render_3d_window=1
image_blend= 1.000
window_size= 1.000, 1.000
window_pos= 0.000, 0.000
gauge00=F6F3_Hellcat!Compass, 278,216,22,22
gauge01=gerww2_clock_0001, 360,222,51,49
gauge02=GerWW2_Airspeed!Airpeed_Indicator, 342,291,51,51
gauge03=GerWW2_Compass, 403,292,45,47
gauge04=GerWW2_Manifold, 226,233,38,37
gauge05=GerWW2_RPM.l, 239,295,45,43
gauge06=GerWW2_Turn!Turn_Coordinator, 287,286,55,53
gauge07=BF109e!Starter, 311,420,25,21
gauge08=A6M2_Zero!Icon_Engine_Controls, 418,346,12
gauge09=A6M2_Zero!Icon_Map, 405,346,12

//--------------------------------------------------------
[Window01]
file=Thrust_Lever_Background.BMP
size_mm=46,132
position=6
visible=0
ident=THROTTLE_PANEL
sizeable=1
window_size= 0.071, 0.275
window_pos= 0.000, 0.726
gauge00=BF109e!thrust_controls, 0,0,46

//--------------------------------------------------------
[Window02]
Background_color=0,0,0
size_mm=156,208
position=8
visible=0
ident=RADIO_STACK_PANEL
gauge00=Bendix_King_Radio!Bendix-King Radio Audio, 0,0,20,20
gauge01=Bendix_King_Radio!Bendix-King Radio Nav-Comm 1, 0,29,156
gauge02=Bendix_King_Radio!Bendix-King Radio DME, 0,86,156
gauge03=Bendix_King_Radio!Bendix-King Radio ADF, 0,124,156
gauge04=Bendix_King_Radio!Bendix-King Radio Xpndr, 0,161,156

//--------------------------------------------------------
[Window03]
Background_color=0,0,0
size_mm=800,600
window_size_ratio=1.000
position=4
visible=1
ident=05
sizeable=1
render_3d_window=1
window_size= 0.640, 0.230
window_pos= 0.000, 0.780
gauge00=P40 Stickhand, 533,135,231,607

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$C202_gauges_1
gauge00=italian_alt, 0,799,200,225
gauge01=italian_airspeed, 302,0,302,302
gauge02=italian_rpm1, 0,0,302,302
gauge03=italian_gyro, 603,0,256,256
gauge04=italian_vertspd, 200,694,256,256
gauge05=iTtempolio_1, 0,302,256,256
gauge06=iTpressolio_1, 256,302,400,392
gauge07=italian_oil, 656,512,256,256
gauge08=iTpresscar_1, 656,256,256,256
gauge09=C202_MVG!mvg_ita_incendio, 859,0,165,165
gauge10=Fsd.He111.Pitot, 0,560,40,40
gauge11=Me109_Instr!Oil_Coolant_Temp, 656,768,256,256
gauge12=C202_MVG!pcmeneg_generator_light, 80,560,40,40
gauge13=C202_MVG!pcmeneg_fuelpump_light, 40,560,40,40
gauge14=shockwave_lights!SW Lights, 1,1,1,1

//--------------------------------------------------------
[Vcockpit02]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$C202_gauges_2
gauge00=C202_MVG!mvg_marilu, 511,0,185,246
gauge01=C202_MVG!GPS_Icon, 861,60,50,50
gauge02=C202_MVG!Kneeboard_Icon, 811,10,50,50
gauge03=C202_MVG!Map_Icon, 761,60,50,50
gauge04=C202_MVG!mvg_sight, 0,295,256,256
gauge05=extra-300.wiskey-compass, 696,118,328,394
gauge06=italian_fuel, 256,375,256,256
gauge07=C202_MVG!mvg_ita_pfreni_1, 0,722,302,302
gauge08=C202_MVG!mvg_ita_pbombola, 256,0,256,256
gauge09=C202_MVG!mvg_oxygen, 855,512,169,166
gauge10=C202_MVG!mvg_flames, 1,1,1,1
gauge11=JWB.analog_canv, 560,859,156,165
gauge12=italian_turn, 0,552,117,117
gauge13=fsd_rf4.adi, 0,0,256,283
gauge14=C202_MVG!Radio_Icon, 711,10,50,50
gauge15=C202_MVG!ATC_Icon, 911,10,50,50
gauge16=Bucc.G-Meter, 302,768,256,256
gauge17=Me109_Instr!Landing_Indicator, 118,552,105,105
gauge18=dsd_xml_sound3!dsd_xml_sound3, 2,2,5,5, .\Gauges\C202_MVG_127gunsound.ini
//--------------------------------------------------------
[Vcockpit03]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$C202_LABELS
gauge00=C202_MVG!mvg_202_labels, 0,0,1024,1024


[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=5371
 
Mission,

Your panel work looks good in the pics. The VC section in the cfg could use a little cleanup though. Lots of leftover FS gauge entries that the sim will never use, even though it will waste loading time looking for them.

How about your control surface animations - rudder, ailerons and elevators - do they work after conversion? Mine are locked.
 
Mission,

Your panel work looks good in the pics. The VC section in the cfg could use a little cleanup though. Lots of leftover FS gauge entries that the sim will never use, even though it will waste loading time looking for them.

How about your control surface animations - rudder, ailerons and elevators - do they work after conversion? Mine are locked.
:icon_lol:sorry:icon_lol: I saw that after edit it:icon_eek: Any way, it will work!

Animations ! Well.........."$&/°!# i am like u are! But i must to confess , time ago made contact with B24 Guy because he fixed the same problem in the Cr-42 by Manuelle Villa, and kindly he answer me that i need make some things with scasm and i´m trying but it takes a lot of time , knowledge and luck. (i have not enough knowledge). Any way this plane looks really good like i have it!:wavey:
 
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