Woe is me
I have tried it in my base CFS3 and it worked (received the error message but launched - once) did everything in the install but no joy... below is the log, seems all is ok to me
0.00: DllMain - Starting up.
10.99: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
10.99: D3DWrapper::GetAdapterDisplayMode - 1920, 1080, 60, 22
10.99: D3DWrapper::CreateDevice - NVIDIA GeForce GTX 770 (Driver Version: 23.21.13.8813)
10.99: D3DWrapper::CreateDevice - Hardware Vertex Processing
10.99: D3DWrapper::CreateDevice - Adapter: 0, Type: 1, Flags: 0x42
10.99: D3DWrapper::CreateDevice - Windowed: 0, Width: 1920, Height: 1080, Refresh: 0, Format: 22, Multisampling: 0
10.99: D3DWrapper::CreateDevice - AutoDepthStencilFormat: 75
10.99: D3DWrapper::CreateDevice - SwapEffect: 1, PresentationInterval: 0
11.14: FakeDevice::FakeDevice - Available Texture Memory 4072 MB
11.14: FakeDevice::FakeDevice - cfs3.exe version: 3.1.0.30203
11.14: FakeDevice::FakeDevice - Patching external FOV: 30 (0.523599)
11.14: FakeDevice::FakeDevice - Patching visibility culling.
11.14: EffectBase::CheckShaderCache
11.14: VirtualCockpit::EnableEnhancements - Patching cockpit view.
11.14: VirtualCockpit::EnableEnhancements - Zoom Settings: 0.800000 1.250000 10.000000
11.14: VirtualCockpit::EnableEnhancements - Mouse Look Speed: 1.000000
11.14: LightArray::ApplyPatch - Patching maximum dynamic light count.
11.14: DrawRecorder:
rawRecorder - Starting worker threads.
11.14: WorkerThread::WorkerThread - Number of Processors: 8
11.19: ModelBuffer::Init - SSE4.1 is available
11.19: ModelBuffer::CreateBuffers - Capacity = 600000
11.20: ModelBuffer::Init - Available Texture Memory 4050 MB
11.20: Models::OnInit - Shadow Map Size: 2048, Filter: On
11.20: Models::OnInit - Available Texture Memory 4002 MB
11.20: DrawRecorder::Init - Scenery Shadow Map Size: 8192
11.20: DrawRecorder::Init - Terrain Shadow Map Size: 2048
11.20: DrawRecorder::Init - Available Texture Memory 3890 MB
11.20: DrawRecorder::StartCompileShaders
11.20: CompileShaders - Starting.
11.21: CompileShaders - Finished.
11.58: EffectBase::CreateEffect - Loading: Texture.fx
11.58: TextureManager::Init - Loading TextureMagic.ini
17.08: DrawRecorder::LoadShaders
17.08: EffectBase::CreateEffect - Loading: Generic.fx
17.09: EffectBase::CreateEffect - Loading: GroundShadow.fx
17.09: EffectBase::CreateEffect - Loading: SeaWater.fx
17.11: EffectBase::CreateEffect - Loading: Scenery.fx
17.14: EffectBase::CreateEffect - Loading: Terrain.fx
17.22: EffectBase::CreateEffect - Loading: Clouds.fx
17.23: EffectBase::CreateEffect - Loading: Skybox.fx
17.24: EffectBase::CreateEffect - Loading: Models.fx
17.28: EffectBase::CreateEffect - Loading: RenderShadows.fx
17.28: DrawRecorder::LogStats - T:0.2 (0.0 0) MD:0 (0.00) SC:0 TE:0 CL:0 (0;0) SP:0 SH:0 UI:0 Oth:0 LT:0
17.32: DrawCalls buffer resized to 1024
17.32: GeometryBuffer:
opulateBuffers - Resize Vertex Buffer FVF = 0x1C4, Size = 32768