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Malta Scenery Conflict?

kdriver

Library Staff
Staff member
Greetings all,

I was looking at BSK's Malta scenery library objects with a view of taking some pictures of them for the INFO folder, when I discovered a duplication with BSK_Filfla.

In the BSK_Filfla.bgl you will find:

ObjID( 4847D155 40D20396 09874E9E A1994E14 )
LibObj(
PWR 100
SIZE 360
SCALE 0.500
TYPE 0
NAME "BSK_Filfla" )
BGLVersion( 0800 )
TextureList( 0
1 FF 255 255 255 0 44.16674
BSK_VALETTA_ROCKS.BMP ; texture 0
1 FF 255 255 255 0 556.37347
FILFLA.BMP . . . etc

While in the bsk_malta.bgl you will find:

ObjID( BA05BA09 23505517 552822A9 E7212764 )
LibObj(
PWR 0
SIZE 1500
SCALE 0.500
TYPE 0
NAME "BSK_Filfla" )
IfVarAnd( :L1A58B3 0024 0040 )
Jump( :L1A58B9 )
:L1A58B3
Jump32( :L1A7ABD )
:L1A58B9
BGLVersion( 0800 )
TextureList( 0
1 FF 255 255 255 0 44.16674
BSK_VALETTA_ROCKS.BMP ; texture 0
1 FF 255 255 255 0 556.37347
FILFLA.BMP . . . etc

Note the GUID, PWR and SIZE are different. Should one of these entries be deleted and could this be the cause or one of the causes for occasional CTDs with the Malta scenery?

Kevin
 
Reply...

Kevin,

That's certainly an interesting theory. How would you test it?

BTW...check your e-mail for some goodies.
 
Hi Andrew,

I removed the BSK_Filfla.bgl but that got rid of Filfla island, so I restored that file. I disassembled the BSK_Malta.bgl and removed the Filfla entry, but I was unable to reassemble the file because of too many errors.

Perhaps renaming one of the entries is all that is needed, then again maybe it makes no difference having two library objects with the same name.

Thanks very much for fixing the two Italian GSLs.

Kevin
 
Hi kdriver,

I can't remember which is which but if the object is in the GLS layer the sim uses the "obj id" number and if the object is placed using Mission Builder the sim uses the "Name".

This name problem could cause CTD.


Regards,
B24Guy
 
Thanks B24Guy and hewman100,

I investigated further and found that Filfla isn't used as a GSL object in the Malta.GSL file. Instead it has its own bgl which resides in the Malta scenery folder. This bgl calls for the GUID of BSK_Filfla.bgl. The other entry in the BSK_Malta.bgl doesn't appear to be used for Filfla. Perhaps it's used in one of the other Malta scenery bgl files. In any case the duplication of names appears to be irrelevant unless it's called up as a GSL object.
 
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