Martin XB-48 for FS9

Mick

SOH-CM-2024
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A new entry has been added to Add-Ons Library, category FS 2004 Military - Jets

Description: The B-48 was Martin's entry into the U.S. Army Air Force's 1944 jet bomber development competition, which was ultimately won by Boeing's B-47 Stratojet. This package includes models of the two slightly different XB-48 prototypes in authentic liveries, plus several fictional skins depicting the type as if it entered U.S. Air Force service. Models, panel, sounds and flight model by David Wooster. Skins by Mick

To check it out, rate it or add comments, visit Martin XB-48 for FS9
The comments you make there will appear in the posts below.
 
Really enjoying my Martin guys :encouragement:, finding it easy to fly than the B47, i can actually land it :biggrin-new:, needs a fairly high approach speed, around 160nts which is quite scary/interesting for a large aircraft. But im wondering if the view point in VC needs to be moved back or forward, im getting a green wall sometimes when panning in VC, otherwise, one of yours and Davids greatest :encouragement:
 
The viewpoint is right on my rig, and it must have looked right on David's since that's how he sent it to me. But since I have to adjust the viewpoint a little bit on almost every plane I download and fly, I suspect that the viewpoint depends somewhat, somehow, on the individual's set-up.

If anyone doesn't know how to adjust it, it's in the aircraft.cfg file, the [views] section. The coordinates, in order, are: fore/aft, up/down fore/aft, and left/right. It can be adjusted in the sim with the key commands that move the eyepoint around in the VC, but it's better to get it just right in the cfg file and then not have to monkey around with it all the time anymore.

Ian, I suspect that you're seeing the back of the pilot's seat, so you'll want to move your viewpoint forward, and maybe then a bit up. Or maybe you're looking at the cockpit sidewall behind the seat???
 
Eyepoint Adjustment

Oops, I meant: fore/aft, up/down, and left/right. I put fore/aft in there twice.

What I like to do is go into the VC and use the keyboard commands to look straight down, and set the fore/aft point so it's directly above the pilot's seat just a tiny bit forward of the seat back or headrest. Then I turn my virtual head to set the up/down coordinate so I get a good view through the side windows or side of the canopy. On a plane like this the left-right point will be dead center, 0.0/0.0, which it already is on the XB-48.

I don't understand why it's not the same for everyone on all systems, but I've had to adjust it in many, many planes that started out with positions that I felt quite sure couldn't be the way it looked to the modeler who made and released them.
 
Green wall

the green wall is actually the divider between the front and rear cockpit positions it is located just behind the pilots seat. it is higher than usual do to rear cockpit instrument panel which is considerably higher than a standard instrument panel because the position was called the flight engineer cockpit that is why it is visible when scanning around in the VC I attached a photo of the actual rear cockpit panel to this post

I hope I explained what green wall is.

David Wooster
 

Attachments

  • XB-48 Flight Engineer Cockpit Panel 7-23-47.jpg
    XB-48 Flight Engineer Cockpit Panel 7-23-47.jpg
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Thank you so much!! This goes great with my Virtavia XB-46 and B-45! I am running it in FSX. (Just fine but the glass disappears around certain scenery. Something usually goes goofy between FS9 and FSX but IDC!) The one thing I did fix was the smoke entries. Mine were going vertical in FSX so I don't know the the X,Y,X coordinates are laid out differently in the CFG files between the two sims.

Here's what I did for FSX. (Nice dirty smoke effect BTW! I love it!)

[smokesystem]
y z x
smoke.0 = -7.11, -24.7, 0.0, fx_XB-48_Exhaust_Smoke
smoke.1 = -7.11, -20.4, 0.0, fx_XB-48_Exhaust_Smoke
smoke.2 = -7.11, -16.0, 0.0, fx_XB-48_Exhaust_Smoke
smoke.3 = -7.11, 16.0, 0.0, fx_XB-48_Exhaust_Smoke
smoke.4 = -7.11, 20.4, 0.0, fx_XB-48_Exhaust_Smoke
smoke.5 = -7.11, 24.7, 0.0, fx_XB-48_Exhaust_Smoke
 
... smoke entries. Mine were going vertical in FSX so I don't know the the X,Y,X coordinates are laid out differently in the CFG files between the two sims...

Someone posted the same thing about our B-47 in FSX, so apparently there is indeed a difference between the two sims on that matter.
 
Ive been playing with the viwpoints and ive got it just right :encouragement: this is something ive never really taken the time to understand before, and now i have a few other ac in my hanger i'd like to play with,
 
Someone posted the same thing about our B-47 in FSX, so apparently there is indeed a difference between the two sims on that matter.
Yeah, that was me too so some programmer at MS must have moved the cheese between FS9 and FSX. Gotta say, really nice job on it Mick. I always thought the engine pods were weird on the 48. I wonder what their reasoning was to connect the pods on the bottom? (And why does the outside of the pods have an extension to the bodywork aft of the engine outlet?) The bomb bay looks pretty big but I'm actually surprised it doesn't have the rotary bomb bay that Martin had adopted. I wonder if that would've happened if it reached production?
 
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Yeah, that was me too so some programmer at MS must have moved the cheese between FS9 and FSX. Gotta say, really nice job on it Mick. I always thought the engine pods were weird on the 48. I wonder what their reasoning was to connect the pods on the bottom? (And why does the outside of the pods have an extension to the bodywork aft of the engine outlet?) The bomb bay looks pretty big but I'm actually surprised it doesn't have the rotary bomb bay that Martin had adopted. I wonder if that would've happened if it reached production?

Yes, great job, Mick and your team. I would suspect that the design around the engine pods had something to do with Martin Aircraft's understanding of aerodynamic flows at the time.
 
Ive been playing with the viwpoints and ive got it just right :encouragement: this is something ive never really taken the time to understand before, and now i have a few other ac in my hanger i'd like to play with,

Excellent! It's so much simpler and more pleasant to fly when the eyepoint is exactly right.
 
Hey Mick, is there a file that has the VC interior in it? I'd like to try painting on some rivets and details to spiff up the canopy ribbing a bit using the photo you had earlier in the post as a guide.
 
Hey Mick, is there a file that has the VC interior in it? I'd like to try painting on some rivets and details to spiff up the canopy ribbing a bit using the photo you had earlier in the post as a guide.

Apparently not, if you mean texture files for the VC, though David might know something that I don't. The actual VC, meaning the cockpit structure, seats, instrument panel and so on, is part of the model. The only texture in the texture folders that color anything on the interior is one called "seat cushion" and I think that might actually be an external texture to color the seats when seen from the outside through the canopy. There aren't any textures in the panel folder except the panel backgrounds, so I believe that the interior as seen in VC view was colored in the model material by David when he made the VC. At least, that's all I can think of.

On some of our previous projects there was some painting for me to do inside the plane (our S-56 is one that comes to mind) but not on the XB-48.
 
Apparently not, if you mean texture files for the VC, though David might know something that I don't. The actual VC, meaning the cockpit structure, seats, instrument panel and so on, is part of the model. The only texture in the texture folders that color anything on the interior is one called "seat cushion" and I think that might actually be an external texture to color the seats when seen from the outside through the canopy. There aren't any textures in the panel folder except the panel backgrounds, so I believe that the interior as seen in VC view was colored in the model material by David when he made the VC. At least, that's all I can think of.

On some of our previous projects there was some painting for me to do inside the plane (our S-56 is one that comes to mind) but not on the XB-48.
Okay, thanks.
 
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