Link is broken (inop) - for now.
Hi,
First, in my OP I referenced to a thread on FS-Developer, who were suddenly in the middle of a forum/server upgrade.
This is solved now.
Second, it appears that the package is too popular ..LoL..., so the Dropbox link doesn't work anymore (generated too much traffic).
I will ask Maryadi to upload the Rel2 package to SOH as well.
As to problems with aircraft initialisation, nacelles control, engines, systems, etc etc :
PLEASE, read the FlightManual first .....
Summerised information on that:
Because this Rel2.0 is completely reworked, it is no longer compatible with flights saved with Rel1.0 (if you use those as a start).
So you have to create new default flights for the MV22B Rel2, for Ready-to-Run and Cold&Dark situations and save those flights for future use.
Reason is, that at aircraft/flight initialisation, the code reads some internal systems data which is NOT saved in the standard FSX/P3D flight files.
So at saving a flight with the MV22B, the codes writes systems-data in an additional flight-save file (with extension .mv22) which is used to load data when you load that flight again.
Additionally, there is a timing "bug" in FSX, which causes some data not to be initialised properly.
Remedy for that: after starting FSX and load a saved MV22B flight, load the flight a second time via the menu (select the flight again, NOT "reset" the flight)
The best way to create saved flights from scratch:
1. Start FSX and create a flight with a default aircraft (like the B737) and make sure it's engines are running.
2. Select the MV22B via the Aircraft menu
3. In the VC overhead panel, make sure all systems (APU (RUN/ENGA), Starterlevers (FLY), MasterBattery, Avionics, etc) are set properly.
4. Check if the aircraft works now
5. Save this as a Ready-to-Run flight.
For a Cold&Dark saved flight:
1. Load the Ready-to-Run flight.
2. In the VC, disable all systems in the Overhead panel and (in the MFD) apply full BladeFold/WingStow after the props have stopped rotating.
3. Save this as Cold&Dark flight.
Why so complicated, you may ask ????
Because the real MV22B has some unique features, which are modelled in this addon release, but are unknown/unsupported in FSX/P3D.
To name just one (apart from the whole VSTOL behavior, rotating nacelles concept and BFWS function):
The MV22B (and this simulation of it) is able to fly on just ONE engine, which drives BOTH proprotors via a gearbox.
This concept is unknown in FSX (where each engine has it's own prop), meaning that none of the standard engine sound structures (start, spoolup,etc) and left/right prop animations can be used.
So this is all implemented with proprietary coding, which needs to be initialised properly at aircraft/flight load.
Trust me, Maryadi created an
exceptional piece of art here, modelling all this "unsupported" stuff in FSX/P3D; but it also makes aircraft/systems initialisation very complex.
Rob