Maryadi's MV22B Osprey Rel2.0 released

Downloaded and installed. Looks good so far. Hope everyone reads the:applause: part that the panel.cfg is configured for 64 bit and will need to use the
32 bit panel.cfg for 32 bit systems....like mine!
 
Downloaded and installed. Looks good so far. Hope everyone reads the:applause: part that the panel.cfg is configured for 64 bit and will need to use the
32 bit panel.cfg for 32 bit systems....like mine!
Right.
And reading the part that you need to have the "Microsoft Visual C++ 2015 Redistributable"s installed for the VSTOL to work ....:banghead:

Like Rel1.0, this is NOT a simple download-unzip-and-fly package; way too advanced ......
Hence: Start with reading the FlightManual ...LoL
 
Right.
And reading the part that you need to have the "Microsoft Visual C++ 2015 Redistributable"s installed for the VSTOL to work ....:banghead:

Like Rel1.0, this is NOT a simple download-unzip-and-fly package; way too advanced ......
Hence: Start with reading the FlightManual ...LoL

Sounds good! There was no problem with VSTOL on the Rel1.0, so not anticipating any problems with this version. Now if UPS could just get my new joystick delivered!:banghead:
 
I will be checking out this beauty ASAP.
AND I may even read the directions, although I am almost embarassed to admit it. Real pilots don't need no directions! :biggrin-new:

Pat☺
 
Any one know off hand if the repaints that have been done so far work on this new version ?
I know that the ones that I packaged together with mine and Letourns repaints work ok, But I may update it if I can get my hands on the ambient occlusion layer that Maryadi created.

https://simviation.com/1/search?sub...t+Package+For+Maryadi's+MV-22B+Osprey&x=0&y=0

I know others have made repaints as well, but they are scattered across different websites. I think someone has uploaded some of theirs to this site.
 
Guys, for some reason cannot get this aircraft to function. For FSXA, downloaded and once in the aircraft file, changed the panel.cfg from 64 to 32 as instructed. I have no battery power, as such no panel functions. Can I get a brother to help me out?
Hawkdriver
 
Getting same in fsx se. With last version as long as you cycled through the views to the vc everything was up and running for flight. Not with this version. Mfds are on but no running engine's.

Matt
 
Please somebody tell me the nacelle controls.I have tried ctrl num4 and ctrl num6.i have tried the spoiler / key.All to no avail.Is there a setting on the overhead that I am missing?

Cheers chris
 
With FSX Standard edition with SP2....No problem with battery, displays, engine start or takeoff. Using the 32 bit panel.cfg.
 
Please somebody tell me the nacelle controls.I have tried ctrl num4 and ctrl num6.i have tried the spoiler / key.All to no avail.Is there a setting on the overhead that I am missing?

Cheers chris

CTRL+ Num4 and Num6 work perfectly sitting on the runway in a cold and dark situation. Gotta wait till my joystick arrives before a test flight.
 
The Nacelles are controlled by "Aileron Trim". Whatever key or joystick button that you have that set as. Do you have the Nacelle Auto button on or off?
 
Link is broken (inop) - for now.
Hi,

First, in my OP I referenced to a thread on FS-Developer, who were suddenly in the middle of a forum/server upgrade.
This is solved now.
Second, it appears that the package is too popular ..LoL..., so the Dropbox link doesn't work anymore (generated too much traffic).
I will ask Maryadi to upload the Rel2 package to SOH as well.

As to problems with aircraft initialisation, nacelles control, engines, systems, etc etc :
PLEASE, read the FlightManual first .....

Summerised information on that:
Because this Rel2.0 is completely reworked, it is no longer compatible with flights saved with Rel1.0 (if you use those as a start).
So you have to create new default flights for the MV22B Rel2, for Ready-to-Run and Cold&Dark situations and save those flights for future use.
Reason is, that at aircraft/flight initialisation, the code reads some internal systems data which is NOT saved in the standard FSX/P3D flight files.
So at saving a flight with the MV22B, the codes writes systems-data in an additional flight-save file (with extension .mv22) which is used to load data when you load that flight again.

Additionally, there is a timing "bug" in FSX, which causes some data not to be initialised properly.
Remedy for that: after starting FSX and load a saved MV22B flight, load the flight a second time via the menu (select the flight again, NOT "reset" the flight)

The best way to create saved flights from scratch:
1. Start FSX and create a flight with a default aircraft (like the B737) and make sure it's engines are running.
2. Select the MV22B via the Aircraft menu
3. In the VC overhead panel, make sure all systems (APU (RUN/ENGA), Starterlevers (FLY), MasterBattery, Avionics, etc) are set properly.
4. Check if the aircraft works now
5. Save this as a Ready-to-Run flight.

For a Cold&Dark saved flight:
1. Load the Ready-to-Run flight.
2. In the VC, disable all systems in the Overhead panel and (in the MFD) apply full BladeFold/WingStow after the props have stopped rotating.
3. Save this as Cold&Dark flight.

Why so complicated, you may ask ????
Because the real MV22B has some unique features, which are modelled in this addon release, but are unknown/unsupported in FSX/P3D.

To name just one (apart from the whole VSTOL behavior, rotating nacelles concept and BFWS function):
The MV22B (and this simulation of it) is able to fly on just ONE engine, which drives BOTH proprotors via a gearbox.
This concept is unknown in FSX (where each engine has it's own prop), meaning that none of the standard engine sound structures (start, spoolup,etc) and left/right prop animations can be used.
So this is all implemented with proprietary coding, which needs to be initialised properly at aircraft/flight load.
Trust me, Maryadi created an exceptional piece of art here, modelling all this "unsupported" stuff in FSX/P3D; but it also makes aircraft/systems initialisation very complex.

Rob
 
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Lot of hoops to have to jump through to get Ver 2 flying, Ver 1 was much easier.
And the purpose of your post is .... ?????

Well, stick to Rel1 then.
Or use other addons simulating an V22 Osprey; which are even far more easy to jump in and fly ...
And have no "very choppy prop animations" (your comment in the Rel1 thread) ....

* sigh *

Rob
 
Hey Jymp! Great to see you here! Yes, it's a few more hoops to jump through to get her flying but it's very rewarding once learned and honestly it's not at all a steep learning curve. I have to say, this is one of the finest freeware models (actually finest FS models period!) that I've ever seen. To Maryadi and Rob (and all others involved), you're all very generous in the work you've done on this model. Personally, I say a huge Thank You!

I know a while back I posted that I have retired from FS. Technically that is still so due to my schedule and a good bit of burnout factoring in and as I noted months ago, I shared this hobby with my late father (who passed nearly a year ago). During his prolonged illness, my introducing him to new models provided him with a good bit of enjoyment while he was forced to stay at home (which I was his caretaker a good bit of that time). His absence & not being able to share it with him now is another reason I don't do this as much anymore but I will always support this hobby in any way I can and keep poking my head in here. Again, Maryadi & Team, Great Job!
 
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