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Matching airfield for Maraudering

Here are a few pics of the first 10 a/c from the 575th. All a/c wear the proper serial code, but the squadron codes were lacking so I
had to take some liberties, just a few are wearing the proper codes. Only Fifinella has nose art applied as I could not find any for the
rest. All these a/c should be wearing full invasion markings but the way the wings are mapped it staggers across the front and will
not line up. So without bugging John Young about maybe fixing the issue I will leave them off.
It also looks like I will only do 30 a/c as the site i found in my research that list the 4 squadrons it only has 3 a/c listed for the 572nd.

2017-9-2_16-2-11-855.jpg


2017-9-2_16-3-39-770.jpg


2017-9-2_16-5-27-722.jpg


Joe
 
Those look fantastic, thanks so much, but i think your missing some scenery objects, you've got Teds and Bills librarys installed but i think your missing Ian's objects, check to see if you have a "IJP FSX Library" in Addon-scenery and activated. cheers ian :wavey:
 
Thanks guy's. Yes I have Ian's objects installed but it might be an older version. I've downloaded the
latest version just have not installed it yet.

Joe
 
I have a question for you guy's. I spent a couple hours last night and this mourning trying to get the invasion stripes
on the front of the wings to line up. I finally gave up and decided to add di-ice boots to the leading edge of the wing.
Being that most of the paints I am doing wore the stripes and knowing that the Marauder did not have boots installed.
Should I.......

1. Leave them off.
2. Leave them on. (see first pic for the way the top half bleeds on the bottom of wing and is staggered, also on 2nd pic w/Di-Ice)
3. Add the Di-Ice boot just to the wings to cover it up.

I like the look with the boots added and full invasion stripes, but want to know what you think I should do.

2017-9-3_11-19-26-58.jpg


2017-9-3_11-20-30-98.jpg


Joe
 
Once you have Milton and team's Marauder in your hangar, you'll need somewhere to fly it from,
.

Great scenery work!. Tongue in cheek - what about Tampa Florida? - They used to say the Marauder was so difficult to learn to fly, handle properly and the high training accident rate, that they used to say, "One a day in Tampa Bay".
 
I finished the 30 and need to convert to 1024x texture for smaller download. Ian can you assign the parking in ADE to keep the
squadrons together? If you can just use the squadron number 573, 574 and 575 as I have them assigned in the cfg that way.
Maybe someone could do flightplans for them, as mine are just a copy/paste job just so I could see them in sim.

2017-9-4_22-20-5-911.jpg


2017-9-4_22-21-13-654.jpg


2017-9-4_22-22-9-151.jpg


Joe
 
Just uploaded the textures. Still need some flightplans for them as the one I used was just a cobbled together to see them in sim.
If anyone want's that file just PM me or post in this thread and I'll send it to you as I did not include it in the upload. Hopefully
someone with more experience with creating flightplans will do a set for these.
I did get a PM from Ian and he will be updating the ADE file to have the squadrons parked together, so be on the look out for that.

Joe
 
Is this where I should really annoy Ian and say that I'm in the process of adding more objects to my Nissen libraries, at least some of which will be directly applicable to Matching Green? ;)

Ian P.
 
Is this where I should really annoy Ian and say that I'm in the process of adding more objects to my Nissen libraries, at least some of which will be directly applicable to Matching Green? ;)

Ian P.

I don't know if Ian would be annoyed but I say yes to adding more to the scenery. But that will have to wait until he gets back from
holiday. I wonder if Mark (roger-wilco-66) would mine if we use some of his vehicles from his Solomon scenery to populate the base.

Joe
 
I don't know if Ian would be annoyed but I say yes to adding more to the scenery. But that will have to wait until he gets back from
holiday. I wonder if Mark (roger-wilco-66) would mine if we use some of his vehicles from his Solomon scenery to populate the base.

Joe

I've currently added a Crew Locker & Drying Room combo, a Nissen Guardroom & Fire Party Hut and am trying to work on some Armoury buildings. Oh, and a temporary brick dinghy hut.

I thought Ian had populated it with Larry Green's USAAF vehicles?

Ian P.
 
I've currently added a Crew Locker & Drying Room combo, a Nissen Guardroom & Fire Party Hut and am trying to work on some Armoury buildings. Oh, and a temporary brick dinghy hut.

I thought Ian had populated it with Larry Green's USAAF vehicles?

Ian P.

That's a nice selection of buildings. Should really make the base come alive. If he added Larry's vehicles I'm not seeing them.
He did send me an updated ADE file for the parking and that he will be releasing that when he gets back home.
Looking forward to your updates.

Joe
 
Im back and ive been playing with Joe's new texture's, looking fantastic Joe :ernaehrung004:

Ive ask'd Rami to delete the old version from the library, when thats done, i'll upload a V2 with new traffic file for 30 B26's and the updated ADE file included, I'll let you know when its uploaded, probably in a new thread.

And if your reading this Ian, you make all the buildings you want, i can use them :biggrin-new:

PS, should have something else for you guys tomorrow, different airfield, different era :encouragement:

PPS, if your not seeing vehicle's, ( not sure why not ) then try installing Hobbs USAAF Base by Tako_Kichi found in the FSX scenery section (page 8) of the SOH library, make sure its lower down in the scenery list.
 
Rami's hot tonight :biggrin-new:

Its up, here's the new read-me---

Matching USAAF st166 V2 ( RAF Matching Green ) for FSX-Acc 18/9/17


Home of 391BG Marauders of the 9th USAAF from January to September 1944


This is a revised version with more parking and new traffic file for the 391st BG repints by Butcherbird17 for
John Youngs B26 Marauder AI


If you have my first effort installed,released August 28th, probably best if you deactivate from scenery library and delete and install this new version fresh


You'll still need the AI B26, "jyai_b26_fsx_1.zip." found over at Avsim
But also the repaints, look for "B-26_391st BG_AI.zip" by Butcherbird17 in the Category FSX Scenery Objects
in the SOH Library


You will need objects from IanP site found here---


http://www.ianpsdarkcorner.co.uk/ye-olde-all-in-one-scenerie-downloade-filess/
look for the All-in-One Library link at the bottom of page


ive placed some jeeps and trucks in the scenery but if they are not showing, download and install
Hobbs USAAF Base by Tako_Kichi found in the FSX scenery section (page 8) of the SOH library,


A really big thanks to Joe "Butcherbird17" for the repaints and Ian for the objects
 
Thanks Ian. I'm working on a couple repaints for Milton's B-26 that flew from here. That would be Fifinella and the Countess II
both of which I painted for the AI. Off to d/l the new version.

Joe
 
I said I'd annoy Ian when I updated my libraries, didn't I? :D

I haven't uploaded them yet, but am now up to the point of creating flatten pollies (braark!) around Raydon-Completely-Redone after placing the last lump of Earth that I'll be doing for a while.

From memory, the buildings that I've created/modified since my last library upload are:

- Shooting-In Butts 3632/43
- Additional 23-Bay T2 hangar to 3054/36 dimensions (it appears that there are about six "standard" sets of dimensions for T2 hangars...)
- Gas Chamber (for testing respirator fit & function)
- Gas Chamber & Practice Bomb Store
- Corrected height of Floodlight Tender Shed (it was way too tall)
- Open Incendiary Store Type C
- 30' Nissen Crew Locker & Drying Rooms
- 30' Nissen Maintenance Block
- Operations Block & Annexes 4891/42 + Station Offices
- 24' Nissen Picket Post
- Radar Workshop
- Dinghy Store 2901/43
- 24' Nissen Armoury Section
- 24' Nissen Guardhouse & Fire Party
- 4-bay MT Shed

I've probably missed some and one or two may actually have been in the previous library update, but about 10 of those will probably apply to Matching Green... Sorry! :mixed-smiley-027:

Depending on how hard it turns out to be to merge Raydon into the landscape, hopefully that - and the library updates - will be available in a couple of days.

Ian P.
 
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