MAW

dewoitine

SOH-CM-2025
All Battles '1941-1943" was in North Africa, Maroco, Algeria, Tunisia and we have just Est of Mediterranean with MAW.
map (2).JPG
 
Hi! Can you explain to me why, if I remove qclocation and globallayer, the game works? Where are the air bases?
 
Well if you move the global layer, nothing listed in it, including bases, will show on the map, or even be there. You will only have the facility files! The qclocation file is related to what will show up on your initial screen showing locations. None would show if that is removed. Doesn't mean the game won't load though AFAIK.
 
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If you are trying to make the game not run then

Did you also remove the gsl.lib and the uisel file from your application data area? The gsl.lib file is the file the game reads.

The file relationships are as follow:
Global layer is used in the make global layer process which creates the gsl.lib. You place both files in the global layer folder.
The qclocations.xml is based on your global layer entries.
The Cutscenes.xml has to match the global layer entries and the qclocations entries
The usel.xml must have entries for a default airfield location that the game will initially start in. If you change quick combat locations and end your session the game will resume in the last airfield location on the next start. There are two uisel files in different locations, one in the main directory and one in your app data folder. The app data file changes based on the last used airfield.
The frontend.xml file located in the missions folder must have the same airfield entries as the default airfield location for quick combat.

If you take a stock cfs3 theater and take a look at the above files you can see the relationships.

Happy flights.
 
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The frontend.xml file located in the missions folder must have the same airfield entries as the default airfield location for quick combat.

how is the default qc airfield defined?
 
The uisel.xml in the game is actually the file that establishes the default qclocation airfield and default aircraft and must match the the frontend.xml entries and location in the qclocations.xml entries for that airfield.

I might add that the global layer defines the airfield ID and coordinates for that airfield.
 
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Problem I am having with my theater is that I can't load any missions no matter how simple I make them. QC runs just fine

For some reason my main game folder does not have a uisel.xml file only the appdata folder does. I copied the appdata version into main game but it did not help. Uisel has same airfield code as frontend.xml which has same same cords/code as qclocations and global_layer
 
Do you have a blank_mission.xml in the mission folder?

Do you have winmerge? First I would compare uisel.xml from another theater with your new theater usiel.xml.
Do the same with the frontend.xmls.

After any changes I know you know to delete the app folder uisel.

Then a winmerge comparison stock or theater install that missions work against your new theater to make sure you have all the required files That's a total comparison by main folder to main folder and sub folder.

Does your game.xml look something like this from the philippines theater? Notice the singlemissioncampaign= entry and the default mission=""

<Game>
<General MaxBullets="120" PlayerInAIMode="false" CanExpandFacilities="true" CanSpawnFormations="true" DefaultMission="" EnvMap="panoramic_cubic_test.dds" CubeEnvMap="panoramic_cubic_test.dds" VolFogMap="fogmap.tga" Skybox="clouds" LightColor_R="255" LightColor_G="255" LightColor_B="255" LightAmbient_R="64" LightAmbient_G="64" LightAmbient_B="64" LightHorizAngle="-45.0" LightVertAngle="45.0" FogColor_R="200" FogColor_G="200" FogColor_B="200" DetailObjTex="detail.tga" VolFogBottom="0.0f" VolFogTop="50.0f" ShowResLoad="1" DefaultTheatre="philippines" DefaultGSL="philippines1941" SingleMissionCampaign="Philippines Campaign.xml" ShowUIWorld="true"/>
</Game>

Hope this helps
Cheers
Bob
 
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