hubbabubba
Charter Member
I expected some airfields missing here an there when I started my trek around Northern Quebec - especially once I had heard that Stuttgart (EDDS), among others, had been ommited. But this was a whole void I found.
To give you an idea, this GIF shows that region with and without NAVAIDS filter. Most of these airstips have some form of NAVAID, mostly in the form of NDB and, curiously, they were integrated in the game... but not their relative airports! Note that not all airstrip have NAVAID and that some do but are missing entirely, NAVAIDS, airstrips, buildings altogether.
But the "funniest" part is that it appears that they were voluntarily ommited. Often they were even purposefully "camouflaged". And I can't imagine why. I will most definitely make a series of reports at Zendesk but I thought it would be of interest to some of you if I made a few remarks on these cases.
First case; Kuujjuarapik Airport (YGW, CYGW), NDB 371 active in game. Coodinates: 55.281898,-77.765297 ;
This is a picture taken from the drone camera of Kuujjuarapik/Whapmagoostui;
It is all too evident that most of the runway (R) is visible, only parts missing are from a ground-level cloud (R1) and a "green filling blur" (R2). The taxiway is also clearly visible (T) with a fudgy tarmac (T1) and the main airport building present (A). Note that the fuel park only has 7 main tanks and one small one, all simply painted on the ground and not 3D.
Note that the 7 big tanks are here in this Bing satellite image, minus the little one that was "made up" for no reason. The ground-level cloud (R1) is easily recognizable while the "blur" (R2) appears to have been formed from another cloud lurking around. But the runway (R), taxiway (R1), tarmac (R2) and airport building (A) are all clearly visible. Now, let's compare with Google Map;
The fuel park now has 11 big tanks and one small one. Google does re-shoot its satellite images more frequently which, in turn, permits a "cloudless" rendering. But even with Bing Map, the runway is visible like a nose in the middle of the face and I cannot believe for a second that it was an unfortunate oversight.
To give you an idea, this GIF shows that region with and without NAVAIDS filter. Most of these airstips have some form of NAVAID, mostly in the form of NDB and, curiously, they were integrated in the game... but not their relative airports! Note that not all airstrip have NAVAID and that some do but are missing entirely, NAVAIDS, airstrips, buildings altogether.
But the "funniest" part is that it appears that they were voluntarily ommited. Often they were even purposefully "camouflaged". And I can't imagine why. I will most definitely make a series of reports at Zendesk but I thought it would be of interest to some of you if I made a few remarks on these cases.
First case; Kuujjuarapik Airport (YGW, CYGW), NDB 371 active in game. Coodinates: 55.281898,-77.765297 ;
This is a picture taken from the drone camera of Kuujjuarapik/Whapmagoostui;
It is all too evident that most of the runway (R) is visible, only parts missing are from a ground-level cloud (R1) and a "green filling blur" (R2). The taxiway is also clearly visible (T) with a fudgy tarmac (T1) and the main airport building present (A). Note that the fuel park only has 7 main tanks and one small one, all simply painted on the ground and not 3D.
Note that the 7 big tanks are here in this Bing satellite image, minus the little one that was "made up" for no reason. The ground-level cloud (R1) is easily recognizable while the "blur" (R2) appears to have been formed from another cloud lurking around. But the runway (R), taxiway (R1), tarmac (R2) and airport building (A) are all clearly visible. Now, let's compare with Google Map;
The fuel park now has 11 big tanks and one small one. Google does re-shoot its satellite images more frequently which, in turn, permits a "cloudless" rendering. But even with Bing Map, the runway is visible like a nose in the middle of the face and I cannot believe for a second that it was an unfortunate oversight.