Threedp
SOH-CM-2025
I'm not sure any of what follows is directly related to the new shaders, but as a result of them, I've adopted a methodical approach to working out visual bugs if I can, hopefully with some help from this excellent community.
To start, I loaded the new shaders to BoB and altered my configoverrides only to match the required settings (I was able to recover my original ones, they were not lost as I reported in another thread). But I digress. In BoB, I found no significant issues.
I've moved on to PTO and so far, a couple have surfaced. In some instances, the land/island is disappearing as I swoop over it (note the buildings in the water!), only to return once I've passed:

Update: The issue above is a cockpit view issue. Viewed from the outside, all is well. If I swoop in at a shallow angle, I can see the terrain appearing as I go.
In another, weird visuals, like so (cloud shadows perhaps?):

Any input welcome.
To start, I loaded the new shaders to BoB and altered my configoverrides only to match the required settings (I was able to recover my original ones, they were not lost as I reported in another thread). But I digress. In BoB, I found no significant issues.
I've moved on to PTO and so far, a couple have surfaced. In some instances, the land/island is disappearing as I swoop over it (note the buildings in the water!), only to return once I've passed:

Update: The issue above is a cockpit view issue. Viewed from the outside, all is well. If I swoop in at a shallow angle, I can see the terrain appearing as I go.
In another, weird visuals, like so (cloud shadows perhaps?):

Any input welcome.
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