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Imagine the possibilities for flight sims!
No more triple screens for me.
Imagine the possibilities for flight sims!![]()
I don't see any.
I have the same opinion as Bjoern.

what if you wear glasses?....this is why i will never buy a 3D tv or anything like that,,,you just cant wear your glasses and do things like this
what if you wear glasses?....this is why i will never buy a 3D tv or anything like that,,,you just cant wear your glasses and do things like this
Exactly!! The whole time that kid was talking and explaining what this thing will do I could see the dollar signs getting bigger and bigger. It sure won't be "affordable" in the sense that everyone will be running out to get one. As some have already mentioned also, neat little gadget but it doesn't really relate (currently) to flight simulator. It appears that Occulus Rift will.What I am imagining is the cost of this gadget, which I am sure will be too much for me. NC
Come on guys, think out of the box.
With this technology we will be able to flight sim while doing other things, like driving your car. or while working or sitting in church.
Think of the possibilities!!!![]()
If this was sarcasm: Well played.
If not: No, no, no, no, no, no, no, NO!
JimmyRFR, google Technical Illusions castAR. That might suit your purposes a lil better.
First of all, as amazing as it would be for the Oculus Rift to immerse one into complete virtual reality, for flight simulators (and racing simulators, to a lesser degree) the problem becomes utilizing hardware controls. I personally have a pretty decent (but generic) simpit built: A few switch panels, a pair of throttle quadrants, a TPM for use with a bunch of my GA addons, a trim wheel, a flaps lever, a landing gear lever, etc. This is in addition to the yoke or the joystick being used as appropriate. I have experimented with using a touch screen for radios and such, but nothing beats hardware controls, since they are completely usable within your peripheral vision. For this reason, I can't ever see using the Oculus Rift, since it would block out my vision of such hardware. I've heard you can 'peek' underneath it, but that does not help for controls that aren't within that limited view.
...
There's people that invest so much time and energy into replicating actual cockpits, right up to acquiring a portion of fuselage, or the whole front shell of a helicopter. This type of technology could, at best, completely replace that, or at least supplement it considerably.
That's the whole point: the Occulus Rift is made for those who don't want any hardware at all. The Occulus Rift is made to provide a complete alternative to a semi-solid cockpit.
Your gear lever is surely nice, but mot planes have different levers, located in different places.
Sure, a full hardware cockpit of a liner is really cool. I could use one in a professional sim, it was an A320. It was a very nice experience. But what if I want to fly a Cessna ? And what if I want to fly a Tomcat ? When flying a Tomcat, hardware switches from a Cessna sitting on my desktop are useless. I want to see the inside of a Tomcat, not the instruments of a Cessna or a Boeing or an Airbus or whatever. Same goes with a C152 or a Robin or any other plane.
In fact, these discussions can be compared to the "virtual cockpit vs 2D panels" old threads back when FS9 started having decent VCs. But this time, the immersion offered by the Occulus Rift in a good VC will be unbeatable. And it will be for ANY aircraft which has a good VC. The 3D vision provided by the Occulus Rift can't be compared to any hardware switches.
Sure, it won't be easy to click on those switches. But it won't be more difficult than clicking on the VC displayed on the screen. In fact, it will be way simpler.