K5083
SOH-CM-2024
If you fly the Milviz FG-1D, it might have struck you that the aircraft is excessively prone to tipping onto one wheel, and even scraping the wing tip, when taking off and landing, and it's too easy to tip onto its nose when braking. This is especially obvious compared with the FlyingIron F6F. Yes, the Corsair was a twitchier plane than the Hellcat, but the difference seems excessive.
I decided that the vertical position of the CG of the Corsair might be set too high. In the flight_model.cfg, Milviz has it set to 0, right on the datum line. That seems wrong to me. Most of the Corsair's mass, including the entire wing because of its cranked layout, is below that line. I haven't found a drawing with the exact correct position of the CG, but I decided it's likely as much as 2 feet below the datum line. So I changed empty_weight_CG_position to 0.15, 0, -2.0. Preliminarily, it seems to make the plane behave more realistically on the ground.
In addition, I noticed that the position of the fuel when you fill the drop tanks also has a vertical position of 0. Now that's just lazy and wrong. I reckon the fuel in the drop tanks is hanging an average of 4 feet below the datum line. That happens to be the value that Aircraft Factory used in their FSX Corsair. So I changed the vertical position of the three drop tank fuel entries to -4. That should make the plane feel more realistically sluggish when the drop tanks are full.
Most people, and it turns out this developer, only pay attention to the fore/aft position of the CG. But the height of the CG matters too!
Just some ideas in case you want to tweak yours.
August
I decided that the vertical position of the CG of the Corsair might be set too high. In the flight_model.cfg, Milviz has it set to 0, right on the datum line. That seems wrong to me. Most of the Corsair's mass, including the entire wing because of its cranked layout, is below that line. I haven't found a drawing with the exact correct position of the CG, but I decided it's likely as much as 2 feet below the datum line. So I changed empty_weight_CG_position to 0.15, 0, -2.0. Preliminarily, it seems to make the plane behave more realistically on the ground.
In addition, I noticed that the position of the fuel when you fill the drop tanks also has a vertical position of 0. Now that's just lazy and wrong. I reckon the fuel in the drop tanks is hanging an average of 4 feet below the datum line. That happens to be the value that Aircraft Factory used in their FSX Corsair. So I changed the vertical position of the three drop tank fuel entries to -4. That should make the plane feel more realistically sluggish when the drop tanks are full.
Most people, and it turns out this developer, only pay attention to the fore/aft position of the CG. But the height of the CG matters too!
Just some ideas in case you want to tweak yours.
August