TheRealStoogie
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I've had CFS3 ever since I was young (the two CD version), and I recently renewed my interests in the game. First, I got past the issues with it not booting on Windows 10, but thanks to this forum, I got it to run.
Now, once I began playing, I noticed several areas that need to be better polished to improve playability, primarily in the area of how smoothly the campaign progresses, the AI behavior in particular circumstances, and weird spawning behavior in the game. I can't really think of a coherent way to address all of these, so I'll list them below.
Sorry to just dump all these questions here, but does anyone have an answer for these? I've seen expansions here like ETO or MAW which look promising to solving some of these issues, but I'm going to hold off on installing them until I have an answer to at least some of these questions.
Now, once I began playing, I noticed several areas that need to be better polished to improve playability, primarily in the area of how smoothly the campaign progresses, the AI behavior in particular circumstances, and weird spawning behavior in the game. I can't really think of a coherent way to address all of these, so I'll list them below.
- Warp mode glitches occasionally and causes you to leave warp at speeds in excess of 600 mph (looking for a fix)
- You have to manually de-warp on escort missions or else you will fly right past the objective and fail the mission (looking for a fix)
- Recon missions in the campaign make absolutely no sense whatsoever. Do you fly over the objective area for a while? Do you need to find particular units? The game never gives a proper answer how to complete these missions. (looking for a fix/answer)
- Bombers always warp at 25,000 feet or something. This is perfectly fine for production center attacks and such, but they don't make any sense for anti-ship missions and close air support missions on the front line. (Specifically, is there a mod I can use to manually set warp altitude?)
- Random ship spawning is also bugged. If I'm playing as Germany, American ships, and American ships alone spawn, but often they spawn ships in places that don't make sense, like LCI's in the middle of the ocean. If I'm playing as the Allies, I only see the German heavy cruiser, the destroyer, and the cargo ship, and never any other type of vessel. I can only see the other types of vessels when they are part of an invasion fleet. (looking for a fix)
- Sending your wingmen on attack runs against enemy ground targets can also be bugged. On strafing runs, your wingmen will sometimes shoot each other down in friendly fire, and torpedo runs often result in your allies crashing into the water miles from the target you told them to hit. (looking for a fix)
- Campaign mode missions don't make much sense, either. There are little asterisks next to the mission, which can be in different numbers based on the sector. For instance, recon missions have 1 asterisk while anti-ship missions may have 3. Escort missions can have 1 or 2, while production site missions (if available) have anywhere from 1 to 3. I've long suspected they were related to how much of an effect these missions will have, but I'm rather unclear on it. (looking for an answer)
- Whenever I switch to another seat on bomber planes, the plane goes into a weird evasive maneuver flight pattern, where it slowly reduces altitude and flies in circles. (looking for a way to disable this/enhance this)
- Some buildings just never appear in the game, like the flak tower. Why not, or where are they? (looking for an answer)
- Campaigns almost always follow this pattern: start campaign --> wait a month or two for first allied offensive --> allies always attack Calais --> allies invade Calais, just for the invasion to get pushed back into the sea --> repeat until Germans push an offensive near enough to England to invade --> wait one month for game to end with German victory (looking for a fix)
Sorry to just dump all these questions here, but does anyone have an answer for these? I've seen expansions here like ETO or MAW which look promising to solving some of these issues, but I'm going to hold off on installing them until I have an answer to at least some of these questions.