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Missing FX textures

Pat Pattle

SOH-CM-2026
Hi all,

In the effects.xml there are references to some textures "waterc.dds", waterd.dds" etc. but these don't exist in cfs3, would anyone have any idea as to what they might be?

<W_shallows_rollers_1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="-10" EmitterPosY="0" EmitterPosZ="200" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="10" EmissionRate=".15" EmissionRateVar="0" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime="8" LifetimeVar="1" Speed="1" SpeedVar=".2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="10" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0.0" Size="700" SizeVar="0" MaxSize="1000" MaxSizeVar="1" GrowRate="1.04" GrowRateVar="0" RotationRate=".7" RotationRateVar=".3" FadeInTime="3" InitialColor="255 255 255" InitialAlpha="100" Color="255 255 255" Alpha="230" FadeOutTime="2" FinalColor="226 241 240" FinalAlpha="0" Texture="waterE.dds" BlendMode="QuadSprite"/>
<W_shallows_rollers_2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="-300" EmitterPosY="0" EmitterPosZ="830" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="10" EmissionRate=".18" EmissionRateVar=".03" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="12000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime="11" LifetimeVar="1" Speed="1" SpeedVar=".2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="10" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0.0" Size="700" SizeVar="0" MaxSize="1000" MaxSizeVar="1" GrowRate="1.04" GrowRateVar="0" RotationRate=".7" RotationRateVar=".3" FadeInTime="3" InitialColor="255 255 255" InitialAlpha="0" Color="220 234 248" Alpha="70" FadeOutTime="3" FinalColor="226 241 240" FinalAlpha="0" Texture="waterF.dds" BlendMode="Add"/>
<W_shallows_rollers_3 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="500" EmitterPosY="0" EmitterPosZ="150" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="10" EmissionRate=".2" EmissionRateVar=".05" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="12000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime="17" LifetimeVar="1" Speed="1.5" SpeedVar=".2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="10" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0.0" Size="700" SizeVar="0" MaxSize="1000" MaxSizeVar="1" GrowRate="1.04" GrowRateVar="0" RotationRate=".7" RotationRateVar=".3" FadeInTime="3" InitialColor="255 255 255" InitialAlpha="0" Color="198 223 244" Alpha="70" FadeOutTime="3" FinalColor="226 241 240" FinalAlpha="0" Texture="waterF.dds" BlendMode="Add"/>
<W_shallows_rollers_4 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="550" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="10" EmissionRate=".22" EmissionRateVar=".05" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="12000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime="15" LifetimeVar="1" Speed="1" SpeedVar=".2" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="10" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0.0" Size="700" SizeVar="0" MaxSize="1000" MaxSizeVar="1" GrowRate="1.04" GrowRateVar="0" RotationRate=".7" RotationRateVar=".3" FadeInTime="3" InitialColor="255 255 255" InitialAlpha="0" Color="209 224 243" Alpha="110" FadeOutTime="3" FinalColor="226 241 240" FinalAlpha="0" Texture="waterG.dds" BlendMode="Add"/>
 
Looks like it must be someone's attempt at making a wave effect that they made some textures for. I've never seen it before.
 
"Looks like it must be someone's attempt at making a wave effect that they made some textures for. I've never seen it before."

This is the stock effects.xml Daniel, I've looked again and found other tantalising entries!

<W_deep_water_5 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="800" EmitterPosY="50" EmitterPosZ="400" ZBias="0.0" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="10" EmissionRate=".15" EmissionRateVar=".05" InitialDelay="0" InitialCount="0" MinDistance="10" MaxDistance="12000" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="0" RandomRotationDirection="1" Lifetime="15" LifetimeVar="1" Speed="15" SpeedVar=".4" MaxSpeed="600" MaxSpeedVar="0.0" Accel="0" AccelVar="0" AccelTime="0" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0.0" Size="1000" SizeVar="0" MaxSize="3000" MaxSizeVar="1" GrowRate="1.03" GrowRateVar="0" RotationRate="1.2" RotationRateVar=".3" FadeInTime="3" InitialColor="255 255 255" InitialAlpha="0" Color="56 149 184" Alpha="200" FadeOutTime="3" FinalColor="226 241 240" FinalAlpha="0" Texture="waterDeepA.dds" BlendMode="QuadSprite"/>
 
I tried putting a bright red texture in their place and named as such but flying around some coastline couldn't see any difference. Another un-implemented feature it seems.
 
Yeah, I'd think you would need to add it to a vehicle or something to be able to take a look.
 
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