• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Mission Builder

mariereid

Charter Member
Hey guys; I have been messing around in mission builder, while waiting to see which new stuff is going to use which scenery. I had 6 enemy planes flying at 500 ft. I was trying to catch them using my map and having a general idea where they were supposed to be. When I caught up to them, they were headed toward a small mountain range. I never gave any thought to that. Well, to my surprise, they rose up over the mountains and continued on thier mission. What I want to know is, when you build a mission with low flying planes, are you supposed to know the height of the mountains and where do you get this info? Man, a year ago, I thought this was just a good game, how wrong I was!:ernae:
 
When you set the altitude in the MB, you can choose between above ground level or above sea level.

AI will fly into mountains on occasion, usually when you have the "Above Sea Level" block checked.
 
I use the AGL altitude 99.9% of the time when building missions to avoid the types of crashes Jagd refers too. If you don't, you run the risk of having your flights flying into the ground immediately upon mission start.

Don't trust the altitude shown as you swipe your cursor over the map either. I'm convinced that installing various meshes and sceneries leads to false readings. Using the AGL altitude setting is the best ticket to avoid crashes.
 
I was working with the MB and wanted the AI F4Fs the to come across the airfield at about 30FT at 120KTS.The mim.alt for the F4Fs the MB would allow was 164ft.I wish there was some way to controll the ALT and airspeed ourselves and not have the MB do it for us.
 
You can hand edit the mission file to lower the altitude very easily. I've done it many times to set up missions that start at wave top level. Just build your mission using any altitude, then go in and edit the waypoints to the desired level.
 
What I would like to do is have the AI taxy out and takeoff.The closest I can come is to spawn the AI AC as I taxy out to takeoff.The only problem with changing the ALT is the landing gear on the AI.Now the idea about changing the alt. well work when I redo the flight training program.
 
Back
Top