Default training mission number 04
CFS3.1a stand alone special install to use Jerry Beckwidth's Mudpond aircraft.
This a simple mission. Use the default P-47D and Dive bomb the factory then strafe the airfield then land at the airbase. No wing men on this mission.
First problem I had was just staying alive for the flak. After multiple attempts to do the boom and zoom I finally was able to limp one time back to the base and land although it was a belly landing.
Each time I could not do sufficient damage to the facilities to complete the mission even if I had succeed.
So I figured its time to tilt the odds in my favor so I installed Mission Builder and edited the xml file to give me some wing men. I also like the idea of taking off in my plane so I add the destination airfield as the start.
Mission now is
Simple changes and that helped as the wing men seemed to draw the flak away from me or maybe it was divided amongst us I don't know. I read the documentation about how to use the wing men so I have it working OK. I am able to release them to do their part of the work. Still as I was always leading the charge I might make it to the airfield to strafe it before I got hit and I might not.
Today although I did not like this method I released 2 groups of wingman to attack the factory which they did great. Destroyed it to 0%. I over flew the factory right over it but the way point does not register. So I did the Shift W to select next way point. We run over the Airfield I drop my bombs, fire my rockets and its off to home. However it did not register that way point either so I had to do the Shift W again to select the next way point.
Victory or so I think.
We finally arrive at the airbase where I land with out a problem and get off the runway before I get hit by one of my wing men.
I sit at the end of the runway and watch everyone of them do an impression of a lawn dart right at the end of the runway. Just about in the same spot.
Now on approach to the airbase the notification came up 2 goals still remaining. But we blew the begezzers out of them well below the limits in the mission.
Still the mission does not end and I am forced to manually end it.
Question 1
For this mission I used Mud Ponds F8F-2 Bearcat http://www.mudpond.org/aircraft3_index.html
I know it is historically inaccurate but I like it and its just for fun.
Mission is attached in the event anyone wants to look at it. Other than the aircraft it is all default objects.
Thanks for any help guys I am hoping to have just a little time to burn in CFS 3 and ETO for a while...
Maybe
CFS3.1a stand alone special install to use Jerry Beckwidth's Mudpond aircraft.
This a simple mission. Use the default P-47D and Dive bomb the factory then strafe the airfield then land at the airbase. No wing men on this mission.
First problem I had was just staying alive for the flak. After multiple attempts to do the boom and zoom I finally was able to limp one time back to the base and land although it was a belly landing.
Each time I could not do sufficient damage to the facilities to complete the mission even if I had succeed.
So I figured its time to tilt the odds in my favor so I installed Mission Builder and edited the xml file to give me some wing men. I also like the idea of taking off in my plane so I add the destination airfield as the start.
Mission now is
- take off
- Turn
- turn
- bomb factory
- rocket airfield
- land back at airbase
Simple changes and that helped as the wing men seemed to draw the flak away from me or maybe it was divided amongst us I don't know. I read the documentation about how to use the wing men so I have it working OK. I am able to release them to do their part of the work. Still as I was always leading the charge I might make it to the airfield to strafe it before I got hit and I might not.
Today although I did not like this method I released 2 groups of wingman to attack the factory which they did great. Destroyed it to 0%. I over flew the factory right over it but the way point does not register. So I did the Shift W to select next way point. We run over the Airfield I drop my bombs, fire my rockets and its off to home. However it did not register that way point either so I had to do the Shift W again to select the next way point.
Victory or so I think.
We finally arrive at the airbase where I land with out a problem and get off the runway before I get hit by one of my wing men.
I sit at the end of the runway and watch everyone of them do an impression of a lawn dart right at the end of the runway. Just about in the same spot.
Now on approach to the airbase the notification came up 2 goals still remaining. But we blew the begezzers out of them well below the limits in the mission.
Still the mission does not end and I am forced to manually end it.
Question 1
- Did the mission fail because the way points did not automatically register? If so how do I fix that.
- How do you keep the wing men from planting themselves on landing? Surely my service record will look much better if they survive. On a side note they had one heck of a weenie roast going on down there.
- Prior to editing the mission and at least once after I would be attacked at the factory by BF-109s. When I added more wing men they seemed to stop attacking us. Why?
For this mission I used Mud Ponds F8F-2 Bearcat http://www.mudpond.org/aircraft3_index.html
I know it is historically inaccurate but I like it and its just for fun.
Mission is attached in the event anyone wants to look at it. Other than the aircraft it is all default objects.
Thanks for any help guys I am hoping to have just a little time to burn in CFS 3 and ETO for a while...
Maybe