GhostGuy
Members +
Just wanted to share a few "mission" files for CFS3 if anyone would be interesting trying them out. This is part of a copy of the readme attached in the zip:
These missions were revised to be used as 'dedicated' multiplayer server whereas the plane's (P-51D "Mustang") primary
purpose is to serve as the 'host' only. The reason for this so 'clients' can see the display 'hits' on the enemies when
they join the server while the mission is already in progress. That was the complaint that my friend has when he played
for the first time. He could not tell if he was hitting the fighters or not. So if the mission is already in progress
(when the 'host' is already flying or about to take off in the game--started the mission), this issue is resolved.
Unfortunately, the issues for ground formation and the facility targets still remain 'red' for the clients. I can't seem
to figure that out. Also, the issue of displaying waypoints and primary targets does not show still in bringing up the
map on the clients' side.
I have participated being the client when I play tested these missions. These missions are solvable by the clients however.
Pay attention to the number of 'goals' announcement (usually display on the top left-hand corner) when you hit a primary
target. As the client, this tells you that target has reached 0%, even it still said 100% or displayed 'red'. My advice
to you is play through a few times in single-player to become familiar how this mission works. The waypoints on these
missions do direct clients to the point-of-interest (targets) most of the time. Most likely, if a waypoint ends its line
with a 'red' facility in the radar, that's the primary target. Just keep that in mind.
Assuming you want to play with your friends as well as being the 'client', setup the 'dedicated' server on the computer
that you are NOT going use for playing. On the 'dedicated' computer server, create a multiplayer session as you normally
do for a mission server. Select one of my missions and then join the "Allies". Switch your player to the P-51D "Mustang"
plane. Start the mission. You 'host' player should be in the P-51D "Mustang" at the airport for take off. Press the
Ctrl+Shift+F6 to turn off the engine (Mixture Idle Off) since the 'host' would not be flying. Now you and your friend(s)
can join now. Just keep in mind since the mission is already in progress, you would be spawned in a Spitfire plane either
be taking off or already in the air (it all depends how quickly you join the 'host' server).
You can still 'host' as the listening server if you don't want to take this route (just don't choose the P-51D "Mustang").
As the 'host', you would see all functions normally. However, your clients won't see any fighters being hit on their
end if they are started in the lobby with you. My advice to you is let the clients wait until you have already started
the mission and let them join while the mission is in progress.
GG1.xml - "The Hunt" Difficulty: Easy
GG2.xml - "Sunrise Destroyers (Lite MP Version)" Difficulty: Medium
GG3.xml - "Airbase Attack (MP Version)" Difficulty: Easy
GG4.xml - "Yardstick (MP Version)" Difficulty: Medium
GG5.xml - "Two Railyards and a Moving Train (MP Version)" Difficulty: Hard
GG6.xml - "A Very Rude Awaken (MP Version)" Difficulty: Medium
Place these files under missions\whatif
Let me know what you think of them. Thanks.
These missions were revised to be used as 'dedicated' multiplayer server whereas the plane's (P-51D "Mustang") primary
purpose is to serve as the 'host' only. The reason for this so 'clients' can see the display 'hits' on the enemies when
they join the server while the mission is already in progress. That was the complaint that my friend has when he played
for the first time. He could not tell if he was hitting the fighters or not. So if the mission is already in progress
(when the 'host' is already flying or about to take off in the game--started the mission), this issue is resolved.
Unfortunately, the issues for ground formation and the facility targets still remain 'red' for the clients. I can't seem
to figure that out. Also, the issue of displaying waypoints and primary targets does not show still in bringing up the
map on the clients' side.
I have participated being the client when I play tested these missions. These missions are solvable by the clients however.
Pay attention to the number of 'goals' announcement (usually display on the top left-hand corner) when you hit a primary
target. As the client, this tells you that target has reached 0%, even it still said 100% or displayed 'red'. My advice
to you is play through a few times in single-player to become familiar how this mission works. The waypoints on these
missions do direct clients to the point-of-interest (targets) most of the time. Most likely, if a waypoint ends its line
with a 'red' facility in the radar, that's the primary target. Just keep that in mind.
Assuming you want to play with your friends as well as being the 'client', setup the 'dedicated' server on the computer
that you are NOT going use for playing. On the 'dedicated' computer server, create a multiplayer session as you normally
do for a mission server. Select one of my missions and then join the "Allies". Switch your player to the P-51D "Mustang"
plane. Start the mission. You 'host' player should be in the P-51D "Mustang" at the airport for take off. Press the
Ctrl+Shift+F6 to turn off the engine (Mixture Idle Off) since the 'host' would not be flying. Now you and your friend(s)
can join now. Just keep in mind since the mission is already in progress, you would be spawned in a Spitfire plane either
be taking off or already in the air (it all depends how quickly you join the 'host' server).
You can still 'host' as the listening server if you don't want to take this route (just don't choose the P-51D "Mustang").
As the 'host', you would see all functions normally. However, your clients won't see any fighters being hit on their
end if they are started in the lobby with you. My advice to you is let the clients wait until you have already started
the mission and let them join while the mission is in progress.
GG1.xml - "The Hunt" Difficulty: Easy
GG2.xml - "Sunrise Destroyers (Lite MP Version)" Difficulty: Medium
GG3.xml - "Airbase Attack (MP Version)" Difficulty: Easy
GG4.xml - "Yardstick (MP Version)" Difficulty: Medium
GG5.xml - "Two Railyards and a Moving Train (MP Version)" Difficulty: Hard
GG6.xml - "A Very Rude Awaken (MP Version)" Difficulty: Medium
Place these files under missions\whatif
Let me know what you think of them. Thanks.