Thanks for recording, editing, and uploading these Rick; always a pleasure flying with you. Looking forward to the upcoming CCP campaign -- if you need beta-testers...... I'm sure Jon, Rick, and I would love to attack it. CCP seems to be the way to go instead of FSX@WAR when it comes to multiplayer.
A big problem we've identified is finding the targets when players have different add-on land-class (orbx vs stock). Guys can get to the general target area by flying to a radial/dme fix, but then the hard part begins. Even with the same scenery, it is pretty hard for the fighters to see the target from their stack at 18k feet; with different scenery a talk-on becomes very difficult. We have two solutions to this: A few sorties ago, I flew this same mission with these guys, but acted as a FAC in Ant's T-28D with Tacpack. Giving them a talk-on, then marking the target with smoke as they rolled-in helped a lot, but the T-28 is not very multi-player friendly (causes low frames for other users), and we had FSX@WAR issues (also low-frame rates). We also don't always have a pilot to dedicate to the FAC mission, so a CCP smoke effect can be placed in the target area. Anyone else have ideas on how to find targets and share the information? I've been toying with the idea of using 1:50,000 maps of the region and 1km MGRS grids -- might be a little too intense for the sim.
I really love the T-28 from Ant, but the low-frames in multiplayer (which is seems to cause for other players) makes it a no-go for now. I'm considering downloading a freeware, or buying, an O-1 or O-2 for the FAC mission, and adding some Tacpack rockets. It is very satisfying to see these F-100s roll in to where they think the target is, then lay down a smoke mark, and give them an offset, or "hit my smoke," then give them a clearance once they call tally on the target. Does anyone have a recommendation for an addon O-1 or O-2?
The Milviz F-100 is great because everything in it works, and it doesn't hurt our frames in multiplayer; it is a beautiful formation machine, and just feels right. The capability to employ it on a sortie like this is just icing on the cake. Milviz collaborated with a few F-100 drivers to develop the model, and I think what came out is very satisfactory. My father did not help in the development, but he has 2,000 hours in F-100s, and he tells me that the Milviz jet feels very real to him. Recently we've been flying multiplayer sorties over SEA, as well as formation aerobatics (he was on the aerobatic team in the 1950s) -- it is pretty neat to see an 84 year old fighter jock back in the virtual skies and having a ball.
We are looking forward to more cold-war era jets that served in SEA. I think a lot of people would like to see a tacpacked version of Piglet's A-1 Skyraider as well. I haven't been able to get the A-1 to work in P3D though (highly reflective textures in the VC).
Thanks for all the nice comments on this video. The guys who have commented here are people I've really looked up to in this hobby over the last 10 years -- guys who have made this hobby a beautiful and comfortable place to fly.
Cheers,
Chris