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MIT - Maintenance and Income Tool

Support ?

I've used MIT in FSX for about two weeks and really enjoy it. (Small time, two a/c, C-45 and AN-2) I have some config. questions.
Where and how is best way to address these. I've been to FSDS, but unable to post. Yes, I've RTM several times. Thank you for any assistance.
 
Bjoern, thank you very much. I really admire all of your contributions to the community. We have been blessed to be able to benefit from your talents. Regarding MIT; I think I've finally figured how to edit the .xml as I'm now flying with one crew member in the AN-2. Question: I never see the "Contract Payload" ever change. what am I doing wrong? It's always zero. Also, is there a quicker way to set up max payload to be carried without having to resort to trial and error to get the numbers from "Red" to "Green". I also learned that as one's reputation increases, so does the allowable payload capacity, but is there a quicker way to determine what that capacity is?

Thank you again for a very fine product. I'm just beginning, (have about ten hours in it) but having a blast. Thank you very much.
 
To fly contract payloads, you'll need to have a flight plan loaded in FSX. The type of flight plan (direct, high, low, VOR to VOR) or altitude doesn't matter, you only need a destination and arrive there whenever you like. Otherwise, you'll only burn money.

I can't make MIT smart enough to know the payload station setup (every aircraft add-on is different), so loading your plane is entirely up to you, even if it involves some degree of trial & error. Unintended realism, I guess.

Payload contracts do involve a bit of randomness, so you can't predict how heavy your next payload will be. The color coding, however, should tell you about the quality of the deal. If you don't like it, you can renegotiate (and peeve off your client in the process).
You can increase or decrease your general revenue and the "Tweaking Revenue" chapter of the manual shows how. It also links to a spreadsheet at the end, which, when downloaded and opened in Excel, automates the calculations for you. You still need to make assumptions regarding your input parameters.

Hope this helps.
 
Bjoern, thank you for the clarification. I was afraid the payload loading exercise was going to be T&E. As far as a "Contract load", I have a flight plan loaded in the flight planner before I start. It gives me an estimate on what the "payout" might be while the expense counter is still running. It just never changes unless it's yellow and then it states "non-revenue flight". I was just wondering if I had missed loading something or not. Looking forward to "tweaking" the income portion.

Thanks again, for your help and a nifty tool that is sure to become a huge time sink.
 
Bjoern, thank you for the clarification. I was afraid the payload loading exercise was going to be T&E. As far as a "Contract load", I have a flight plan loaded in the flight planner before I start. It gives me an estimate on what the "payout" might be while the expense counter is still running. It just never changes unless it's yellow and then it states "non-revenue flight". I was just wondering if I had missed loading something or not. Looking forward to "tweaking" the income portion.

Thanks again, for your help and a nifty tool that is sure to become a huge time sink.

Ah, so the expenses thing is a bug after all. Was wondering since it happened to me, too. Will look into it.

Have you tried resetting MIT's current state (see help overlay and manual for the clickspot location) with a flight plan loaded?

Revenue mode will only initialize when your engines are running, there's a flight plan loaded, payload is lower than the payload limit and you're stationary. So check that as well.
 
I'll jump on it and get back to you. Off hand, I can't say that I, in fact, did reset it. give me 12 hours and I'll be back. Thank you for your reply.
 
I think I know where in the code things may go south, but I have yet to figure out how to fix it without breaking anything else.
 
Ok, I tried it again. I normally load up with engine off, (minimize fuel expense), once I get a green payload, I start the engine with a flight plan loaded. Contract income is green, but Contract Payload never changes. When I reset and reload, suddenly the default payload is loaded into MIT, even though the a/c payload in the a/c drop down remains unchanged. I have to zero out a/c payload from drop down and reconfigure the a/c payload, then MIT recognizes the new load. A/c payload in MIT changes numerically, but contract payload only changes color, never numerically..remains zero. Contract income seems to work ok. I can live with it, was just wondering if I had missed something in the setup process. Again, thank you for all that you do for the community and I appreciate your attention. I'm quite sure you have bigger fish to fry than this. I can live with this as it is. Thank you. /Terry
 
That's really not supposed to happen and you're the second user to report this (the other one was on Avsim) and the tool's operation didn't feel very solid to me lately as well, so basically I HAVE to look into it.
 
I just initialized a flight based on your description and I think I see your problem.
Changing payload with the engines running and a flight plan loaded has no effect by design since MIT locks the calculated actual payload the second all its initialization conditions for revenue-based flying are fullfilled, i.e. stationary on the ground, engines running, flight plan loaded, payload less than or equal to contract (hence the zero after you zeroed out your payload).
So to avoid this pitfall, do as a real pilot would: Plan first, load (according to contract) second, fly third.

Let me brainstorm how I could make the initialization routine, or at least its payload part, more explicit to avoid this bug.
 
Well, there would have been a quick fix for Simtech's problem, but I grabbed the opportunity and modified much of the flight initialization routine. It should be (hopefully) pretty foolproof now.

Still need to update the help overlay and manual before I'll release this one.
 
Bjoern, Are you saying we can go to your download site for the update? When I was loading the a/c, I always did so before starting engines. I'm looking forward to trying out your mods. Thank you...
 
This is what a proper release announcement looks like. And yes, this is real...





New release, just kind of a "spit and polish" update.


MIT_rev.jpg





Changes:
- Revenue mode now requires generating a and committing to a contract
- Revenue mode requires a loaded flightplan
- Removed debug mode to save some lines of code
- Replaced "MIT Force Non Rev" variable in save files with "MIT Contract Commit" (line 18)
- Changed some status messages and the contract-related parts of the UI
- Updated list of aircraft save variables
- Reworked the tutorial in the documentation for a better introduction to basic tool usage
- Adapted UI description and description of gauge functionality to the latest changes


Additions:
- "Commit to contract" button
- "X" icon next to "Status" when the flight reset clickspot is activated




Finish any MI Tool related flights in progress that you may have saved before updating!
In your aircraft save files, change the values in lines 63 and 64 to 0 (zero). Or try resetting MI Tool in FSX.


Updating MI_Tool_Aircraft.xml is optional. If you feel bold enough, delete lines 168-170 by hand instead of doing the "reconfiguration dance".


Re-read the tutorial chapter in the manual, especially the section about contracts, weights and starting a flight.




Documentation and download:
https://docs.google.com/document/d/1-HUCYi9oLjpQQGUMv29CzjDirvzOlXjep6YluTYIPMk/edit
 
Bjoern, I apologize. In my fit of excitement I skipped the "before I release this one." Looking forward to checking out your update. Thank you, I'm sorry.. I jumped the starter pistol on this one.
 
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