MaddogK
Sim Junkie
Hello,
Dumb question from a noob scenery designer but I have a question about linking models- Does each model need a common node so that FS9 can position each model in its correct position in the world ?
Background: I have a LARGE model (12k polys) that I'm trying to compile into a scenery BGL but makemdl chokes on it because of it's size but I found I can compile each of the parts individually so I'm considering compiling them as individual models and letting the game reassemble them to make the main model.
...or do I even need a reference node in each model as the exported parts all come from the same 'master' model in their correct position (each part has it's own material)?
Dumb question from a noob scenery designer but I have a question about linking models- Does each model need a common node so that FS9 can position each model in its correct position in the world ?
Background: I have a LARGE model (12k polys) that I'm trying to compile into a scenery BGL but makemdl chokes on it because of it's size but I found I can compile each of the parts individually so I'm considering compiling them as individual models and letting the game reassemble them to make the main model.
...or do I even need a reference node in each model as the exported parts all come from the same 'master' model in their correct position (each part has it's own material)?