Modifying Quick Combat?

Threedp

SOH-CM-2024
With all those XML files, I was wondering if there's one that controls stuff like the number of planes allowed in Quick Combat? Long shot but I thought I'd ask.
 
Hi threedp, it is possible to modify the number of aircraft appearing in QC, by editing the aircraft numbers in the uisel.xml file, in the Appdata pathway.

However CFS3 does not handle it very well if you try to jam in a lot of aircraft, they tend to appear in a clump and not spread out. Also the hand edited aircraft numbers in the uisel do not seem to "stick" for very long. I've experimented with larger formations in my BoB install, but did not perservere for very long.
 
Larger Formations

This is interesting i`d like to increase the number or Allied and Axis aircraft in say ''Bob'' i have so many missions that could do with a 50% increase all round,someone plesase explain for eg
<AirFormation ID="6003" Directive="escort" Country="Britain" Skill="3" Payload="0" FormType="fingertip"> <Unit ID="9367" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Unit ID="9368" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Route ID="8901">
<Waypoint Type="turn" Speed="101" IsWarpable="n" Lat="N52*46'7.7998"" Lon="E1*21'54.0000"" Alt="5334.00"/>
<Waypoint Type="escortattach" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N53*6'18.0310"" Lon="E2*13'45.5823"" Alt="152.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'59.5628"" Lon="E6*35'36.0068"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'24.9841"" Lon="E6*37'38.1323"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'29.1141"" Lon="E6*38'18.2518"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'24.9841"" Lon="E6*37'38.1323"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'48.7701"" Lon="E6*35'8.6841"" Alt="202.40"/>
<Waypoint Type="escortdetachfrom" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N53*57'5.5864"" Lon="E4*31'52.6026"" Alt="152.40"/>
<Waypoint Type="turn" Speed="92.6" IsWarpable="y" Lat="N52*52'30.4391"" Lon="E1*26'50.4483"" Alt="304.80"/>
<Waypoint Type="landing" Speed="77.1666666666667" IsWarpable="n" Lat="N52*46'7.7998"" Lon="E1*21'54.0000"" Alt="304.80"/>
</Route>
How to add another few planes i`d like to know.
alcanallen
 
Last edited:
This is interesting i`d like to increase the number or Allied and Axis aircraft in say ''Bob'' i have so many missions that could do with a 50% increase all round,someone plesase explain for eg
<AirFormation ID="6003" Directive="escort" Country="Britain" Skill="3" Payload="0" FormType="fingertip">
<Unit ID="9367" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Unit ID="9368" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>

How to add another few planes i`d like to know.
alcanallen

This formation (ID=6003) involves two hurricanes. Note that each hurricane has a unique unit ID number, and that the numbers are sequential. Adding another aircraft to this formation, the next Unit ID = 9369. However if there are more formations in a mission, you have to take care not to overlap Unit ID numbers.

You are better off modifying the missions in the mission builder, because it will tell you pretty quickly if you've missed something.

By the way, IIRC these missions are based on some historical events - if the missions appear hard because there are only a few of you and tons of enemy, it's because it really WAS hard flying through the BoB era! In the Bob Ruff missions the further on you went, the bigger the furballs, but I tended to die very early on in the sequence! :dizzy:
 
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