• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Modifying Quick Combat?

Threedp

SOH-CM-2025
With all those XML files, I was wondering if there's one that controls stuff like the number of planes allowed in Quick Combat? Long shot but I thought I'd ask.
 
Hi threedp, it is possible to modify the number of aircraft appearing in QC, by editing the aircraft numbers in the uisel.xml file, in the Appdata pathway.

However CFS3 does not handle it very well if you try to jam in a lot of aircraft, they tend to appear in a clump and not spread out. Also the hand edited aircraft numbers in the uisel do not seem to "stick" for very long. I've experimented with larger formations in my BoB install, but did not perservere for very long.
 
Larger Formations

This is interesting i`d like to increase the number or Allied and Axis aircraft in say ''Bob'' i have so many missions that could do with a 50% increase all round,someone plesase explain for eg
<AirFormation ID="6003" Directive="escort" Country="Britain" Skill="3" Payload="0" FormType="fingertip"> <Unit ID="9367" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Unit ID="9368" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Route ID="8901">
<Waypoint Type="turn" Speed="101" IsWarpable="n" Lat="N52*46'7.7998"" Lon="E1*21'54.0000"" Alt="5334.00"/>
<Waypoint Type="escortattach" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N53*6'18.0310"" Lon="E2*13'45.5823"" Alt="152.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'59.5628"" Lon="E6*35'36.0068"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'24.9841"" Lon="E6*37'38.1323"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'29.1141"" Lon="E6*38'18.2518"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'24.9841"" Lon="E6*37'38.1323"" Alt="202.40"/>
<Waypoint Type="escortpoint" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N54*43'48.7701"" Lon="E6*35'8.6841"" Alt="202.40"/>
<Waypoint Type="escortdetachfrom" Speed="97.7444444444444" IsWarpable="y" TargetID="6002" Lat="N53*57'5.5864"" Lon="E4*31'52.6026"" Alt="152.40"/>
<Waypoint Type="turn" Speed="92.6" IsWarpable="y" Lat="N52*52'30.4391"" Lon="E1*26'50.4483"" Alt="304.80"/>
<Waypoint Type="landing" Speed="77.1666666666667" IsWarpable="n" Lat="N52*46'7.7998"" Lon="E1*21'54.0000"" Alt="304.80"/>
</Route>
How to add another few planes i`d like to know.
alcanallen
 
Last edited:
This is interesting i`d like to increase the number or Allied and Axis aircraft in say ''Bob'' i have so many missions that could do with a 50% increase all round,someone plesase explain for eg
<AirFormation ID="6003" Directive="escort" Country="Britain" Skill="3" Payload="0" FormType="fingertip">
<Unit ID="9367" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>
<Unit ID="9368" Type="3gb_hurricane_mk1" Skill="3" Payload="0"/>

How to add another few planes i`d like to know.
alcanallen

This formation (ID=6003) involves two hurricanes. Note that each hurricane has a unique unit ID number, and that the numbers are sequential. Adding another aircraft to this formation, the next Unit ID = 9369. However if there are more formations in a mission, you have to take care not to overlap Unit ID numbers.

You are better off modifying the missions in the mission builder, because it will tell you pretty quickly if you've missed something.

By the way, IIRC these missions are based on some historical events - if the missions appear hard because there are only a few of you and tons of enemy, it's because it really WAS hard flying through the BoB era! In the Bob Ruff missions the further on you went, the bigger the furballs, but I tended to die very early on in the sequence! :dizzy:
 
Back
Top