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Daycab
Guest
Sorry if it seems I'm going over the texturing thing a bit much, but I really want to learn the best way to do this. I've pretty much figured out UVW Unwrap and Multi-Materials, now I'm trying to tie it all together... :isadizzy:
In this particular case, I used UVW Unwrap to place the base textures on the model. I want later to put the numbers and such on with UVW Mapping. The UVW Unwrap texture was #1 on the Multi-Material.
Next I want to use a UVW Map to place the flames around the fuselage so I can line them up. So I collapsed the stack, added an Edit Poly, selected the polys like below, assigned them as group 2, then made my flame decal (separate file from the UVW Unwrap) as Item #2 on the Multi-Material. I applied a Planar Map and sized it to the area I wanted...
Only to get the below result. No textures will show up past the line on the fuselage, except for the bottom of the tail, which is black. Everything you see that is gray is going to stay that way.
Any ideas?
daycab
In this particular case, I used UVW Unwrap to place the base textures on the model. I want later to put the numbers and such on with UVW Mapping. The UVW Unwrap texture was #1 on the Multi-Material.
Next I want to use a UVW Map to place the flames around the fuselage so I can line them up. So I collapsed the stack, added an Edit Poly, selected the polys like below, assigned them as group 2, then made my flame decal (separate file from the UVW Unwrap) as Item #2 on the Multi-Material. I applied a Planar Map and sized it to the area I wanted...
Only to get the below result. No textures will show up past the line on the fuselage, except for the bottom of the tail, which is black. Everything you see that is gray is going to stay that way.
Any ideas?
daycab