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Can one change the mos file from 512 to 1024? Talking of which, when making bmp/dds files with Photoshop/Gimp, do we have to still use 1024 size or can we up it to 2028 (for airfield textures)?
I have never been able to get an aircraft mos file larger than 1024x1024, however, a mos file can still be used with hi-res textures without loss of quality if you follow the old groundcrew design group tutorial here: http://www.mrjmaint.com/RegsHanger/...round Crew Design CFS3 2048x2048 settings.php
Also, the filtering method used on the texture in the mos file does effect quality. IIRC linear gives the best results, but better to try different settings and see for yourself which is better than to trust my memory on that.
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Since the mos files are how the damage effect decals are assigned, I would think that without one you would never see any visible damage accumulating as the 3D model gets shot up.
Ah right I see.
BTW, you probably already know this, but I do know that when making a standalone, if there is a mos file present, you have to open that with an Hex editor, and change the main texture name to match the new one. Could that be linked to the problem you had, is it somehow remembering the the older texture, or have I got the wrong end of the stick?