Mosquito BIV uploaded

sdsbolt

SOH-CM-2023
get it at simviation.com
https://simviation.com/1/browse-CFS3-5-0


mKxgEEY.png


deHavilland Mosquito BIV for Microsoft Combat Flight Simulator 3

original FSX Mosquito BIV 3d model by Dave Garwood converted to CFS3 by Steve Seybolt

External skin Textures by John (Bravo/4) Whelan
Bombsite by Rob Stevenson and updated by John Whelan
wood bullethole textures by Dan Holtz
XDP and Aircraft.cfg file modified from Nigel Dickinson's CFS3 Mosquito BIV PFF
Flight Model By Avhistory
Improved sounds by Rob Stevenson and Dan Holtz
 
Nice one Steve, many thanks. Well ported over, a lot of work but worth it. Dave built one of the most accurate BIV (I wish he's continued and done an FBVI), so great to get it into CFS3.

As always, John, beautiful tex, really makes it.

Many thanks team.

Cheers

Shessi
 
Well done once again guys! Steve, your release beat me to testing, but it seems there was nothing to worry about.
 
That's a very fine job you did, guys!!

This is one CFS3 model that really seems to convey a sense of speed when flying at tree top level! And I really like that shiny plexiglass! in external view, not to mention that wonderful PRU blue variant!

There's two things that I noticed: The airspeed indicator doesn't seem to work and the climb/descent needle does not show 'climb' (but it does show 'descent'). It could be me, but it goes for all four models.
 
There's two things that I noticed: The airspeed indicator doesn't seem to work and the climb/descent needle does not show 'climb' (but it does show 'descent'). It could be me, but it goes for all four models.

stupid mistake on my part. I will put out a fix sometime
 
Here are a few additional effects for these aircraft. They should be compatible with ETO or the Combined Effects package.

<Effects>

<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_l"/>

<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="39" MaxVel="88" PosX="-8.26135" PosY="0.48768" PosZ="-0.09144"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="39" MaxVel="88" PosX="8.26135" PosY="0.48768" PosZ="-0.09144"/>

<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l" />

<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.45" PosZ="0.50" PosY="0.25" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.25" PosZ="0.50" PosY="0.25" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>

<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="8.0" PosY="0.47" PosZ="0.13" MinVel="0.0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-8.0" PosY="0.47" PosZ="0.13" MinVel="0.0001" MaxVel="80"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="8.0" PosY="0.47" PosZ="0.15" MinVel="0.0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-8.0" PosY="0.47" PosZ="0.15" MinVel="0.0001" MaxVel="80"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.02" PosZ="-9.50" PosY="0.45" MinVel="0.0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.02" PosZ="-9.50" PosY="0.45" MinVel="0.0001" MaxVel="80"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_formation_green" PosX="0.18" PosZ="-5.42" PosY="-0.40" MinVel="0.0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="0.18" PosZ="-5.42" PosY="-0.40" MinVel="0.0001" MaxVel="80"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_formation_yellow" PosX="0.18" PosZ="-5.65" PosY="-0.36" MinVel="0.0001" MaxVel="80"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_yellow_reflected" PosX="0.18" PosZ="-5.65" PosY="-0.36" MinVel="0.0001" MaxVel="80"></Effect>

<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="4.32" PosZ="-0.14" PosY="-0.08" MinVel="0.0001" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-4.32" PosZ="-0.14" PosY="-0.08" MinVel="0.0001" MaxVel="65"></Effect>

</Effects>


Also, here are the Clight Files for night operations. The existing dgs_dh98_needles.+light.dds in the DGS_mosquito_shared folder will need to be disabled since you can't have both +light, and +clight files active at the same time.

Clight Zip File
 
Wow, Thanks for this one. Dave's work is superb.
And a big thanks to Steve, John and Team for porting it over for us, it's a lot more work than you think!
 
OK a couple of little things that I noted after finally getting around to flying these at night.

1. I changed the +clight to +nlight as that is what I tend to prefer. (Just change the names)

2. The mosqsite,dds is not visible at night and. although I have several sights similar with +nlight, they're not quite the same as the mosqsite. Can that be made into a +clight? (I can change the name to +nlight)

3. The stations only have the one pilot station in the xdp. Can that have an additional station showing the whole instrument panel?
 
2. The mosqsite,dds is not visible at night and. although I have several sights similar with +nlight, they're not quite the same as the mosqsite. Can that be made into a +clight? (I can change the name to +nlight)

3. The stations only have the one pilot station in the xdp. Can that have an additional station showing the whole instrument panel?

you can probably look at similar aircraft in CFS3 that have those features to see how it is done
 
Re point 3,replace in the xdp(s) ib the appropriate place the following and DELETE the BDP file(s) (BTW, Andy's extra effects are essential IMHO)

<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
</Station>
<Station Name="Pilot instruments" Type="pilot_station" View="0" FovUp="1" FovDown="42">
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-45"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-154" Elevation="0" X="-0.2" Y="0" Z="0"/>
<View Event="HeadPitchDownRight" Azimuth="154" Elevation="0" X="0.2" Y="0" Z="0"/>
</Views>
</Station>
<Station Name="Bombardier" Type="bomber_station" View="1" MaxFOV="50"/>
</Stations>
</Seat>
</Seats>
 
Last edited:
Re point 2, I have only made a temp +nlight fix for this. There is however a MOSsite2.+nlight (see below) which is similar to a Lanc site. My temp fix for something similar to the mosqsite.dds is also as below. I can zip the dds up if anyone wants to try it.MOSsite2.+nlight.jpgmosqsite.+nlight.jpg
 
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