OBIO,
Take the time to learn about the vparams and rparams. This area controls volume of sounds by location around/in teh aircraft, and the rparams control pitch of sounds.
I will try to paste this portion of the SDK ... maybe it will work.
The following table describes parameters used in the engine sound sections of an aircraft’s sound.cfg file:
Example Description
filename=ce1a The name of the .wav file to play. The .wav extension should not be specified. Flight Simulator searches the Sound folder in the specific aircraft container first, and then (if the file isn't found) searches the Flight Simulator Sound folder.
flags=0 Flags have different functions when associated with different sounds.
For all sounds
0 = no flag
1 = disable sound
For [Combustion] sounds:
2 = damaged
4 = boost (Imported Combat
Flight Simulator aircraft only)
8 = jet engine rumble sound
For [Prop] sounds
2 = max prop pitch
4 = min prop pitch
8 = min reverse prop pitch
viewpoint viewpoint=1 Determines whether the sound is audible in internal cockpit views (specified by the value 1), or in external spot and tower views (specified by the value 2).
vparams=0.000000,53.600000,0.174000,55.200000,
0.289000,12.000000,
0.530000,0.000000,
0.530000,0.000000,
0.530000,0.000000,
0.530000,0.000000
Defines the sound’s amplitude envelope. Represents the sound's volume as a function. Each pair of values specified in vparams represents a single point; you can use up to 8 points to describe the amplitude envelope. The first number in the pair is a generic value that can range from 0.0 to 1.0, the second number specifies volume. (The units for volume are linear, with a value of 50 meaning –3dB of attenuation, and 0 meaning silence.)
rparams rparams=0.000000,1.000000,
0.264000,1.110000
Defines the sound’s pitch envelope. Represents the sound's relative pitch (and, invariably, the playback speed) as a function of a generic value that can range from 0.0 to 1.0. Each pair of values specified in rparams represents a single point; you can use up to 2 points to describe the pitch envelope.
The format and behavior of rparams is similar to vparams, except that the second value of each point represents a pitch scaler. A value of 1.0 specifies that the sound file is played at unity pitch. A value of 2.0 specifies that the file is played an octave higher and twice as fast.
panning=0
Determines where the sound is placed in the stereo field:
0 = center
-10,000 = full left
10,000 = full right
link=COMBUSTION.1.01
References the next sound in a sound list (by section heading name). Most engine sounds are made up of several .wav files, and each .wav file has its own section in the .cfg file. The last sound in a sound list has no link parameter. The order of sounds in a list is not important.