gman5250
Charter Member
I've been running a side by side install of 2.5 and 3.0 for a few weeks now. As of today I have enough confidence in 3.0 to remove 2.5 permanently and free up that space on the SSD to accommodate 3.0 scenery and aircraft.
Until Instant Scenery is updated I'll use FSX for object placements, then port the .bgl files to P3D. It's a bit cumbersome, but this seems to be the MO for the foreseeable future as LM continues to update P3D.
To this point it has been my experience that most scenery and aircraft that I am interested in are working well in V3, although with some aircraft there are small technical glitches that will need to be addressed by the developers. This is not enough to dissuade me from using those aircraft in V3 but there are one or two that I fear may take quite some time to achieve compatibility. No worries, there are plenty of options available while the devs work out the tech issues.
The move into Windows 10 and P3Dv3 has dramatically improved the quality of my simulation time, although at times it has been frustrating. The move into V3 took quite a bit of effort to do correctly, but IMHO the time invested has been well worth the effort.
After flying 2.5 and 3.0 side by side, I can say that I am experiencing incredible weather/cloud rendering along with vastly improved HDR lighting options. I'm still not utilizing terrain shadowing, which I think still needs some refinement. I do use shadows for clouds, objects and vegetation, although for long IFR flights tree shadows are turned off to streamline resources.
Just thought I'd share my experience with those who may be on the fence.
Note: FSX and FSX ST will remain on the spinning drive for dev work and general convenience, but I'm not logging hours in those simulators.
Happy Flying
Until Instant Scenery is updated I'll use FSX for object placements, then port the .bgl files to P3D. It's a bit cumbersome, but this seems to be the MO for the foreseeable future as LM continues to update P3D.
To this point it has been my experience that most scenery and aircraft that I am interested in are working well in V3, although with some aircraft there are small technical glitches that will need to be addressed by the developers. This is not enough to dissuade me from using those aircraft in V3 but there are one or two that I fear may take quite some time to achieve compatibility. No worries, there are plenty of options available while the devs work out the tech issues.
The move into Windows 10 and P3Dv3 has dramatically improved the quality of my simulation time, although at times it has been frustrating. The move into V3 took quite a bit of effort to do correctly, but IMHO the time invested has been well worth the effort.
After flying 2.5 and 3.0 side by side, I can say that I am experiencing incredible weather/cloud rendering along with vastly improved HDR lighting options. I'm still not utilizing terrain shadowing, which I think still needs some refinement. I do use shadows for clouds, objects and vegetation, although for long IFR flights tree shadows are turned off to streamline resources.
Just thought I'd share my experience with those who may be on the fence.
Note: FSX and FSX ST will remain on the spinning drive for dev work and general convenience, but I'm not logging hours in those simulators.
Happy Flying