MSFS 2024 SDK / Marketplace Live Stream Today

flyndive

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My notes:
Backwards Compatibility issues :
• MSFS 2020 rules apply to MSFS 2020 packages
• BUT the bounding sphere calculation was too generous in MSFS 2020
• SO we fixed it in MSFS 2024
• HENCE we broke backwards compatibility
• SO we fixed it again for MSFS 2020 packages
The right calculation has been put back for MSFS 2020 packages!

Main issues fixed/WIP for 2020 backwards compatibility:

• Aircraft Issues
○ Low level LODS showing in close proximity - FIXED
○ Empty Pilot" -FIXED
○ Invalid "pilot_attach_node "-WIP
○ Copilot not spawning while expected - WIP
○ Lights are too strong - FIXED
○ Windshield reflections — FIXED
○ No normals on ICjng -WIP
○ Displays are too dark or black -WIP
○ XML Gauges issues—WIP

• Airports/Scenery Issues
○ Rocks on the runway - FIXED
○ Animations not running in the background — FIXED
○ Ground Vehicles sounds not working -FIXED
○ Al Traffic behaving strangely - WIP
○ Automated cancellation of displacement mapping -WIP
§ Will use the new option in exclusion rectangles

• Livery Issues
○ Documentation is missing -WIP
§ But the system hasn't changed much
§ WARNING: a livery that was built for a monolithic SimObject won't work on a modular one!

• UI Issues
○ Wrong thumbnails in Aircraft Selector -WIP
○ Wrong title in Aircraft Selector -WIP

The world is alive:
• Vegetation Mask: was updated this week to match the latest aerials
• Crop fields: will be updated for almost all regions of the world
• TIN: MSFS 2020 zones from World Updates 17 & 18 will be added
• DEM : some locations will be updated

DevSupport Report
• How we proceed
○ Smoke testing upcoming versions
○ Testing fix candidates
○ DevSupport tracking
• 147 bug reports filed: -•30% processed
• Guidelines:
○ Check for existing bug reports to avoid duplicates
○ Do not post bug reports in the Question sections
○ Provide as much details as possible

EFB

The EFB is a new opportunity to enhance your aircraft experience and/or develop
applications.
• The EFB is the continuity of the MSFS 2020 aircraft related ingame panels (map, navlog, fuel
& payload, checklists )
• Available anywhere in 2D and in 3D in your cockpit.

The EFB tablet is a sim attachment that you can easily add in your cockpit.
Optional, always available in 2D.
• Two size available, 8.3" or 10.9".
• Two orientations, portrait or landscape.

Focus on the aircraft app:
• Predicate aircraft performance depending on parameters (headwind, QNH, flaps
configuration, runway condition).
• New checklist UI with level of details (standard, advanced, expert)
• Fuel & Payload has been completely reworked (seats, cargo, fuel, battery, ballast, liquid,
empty weight)
• The EFB is provided with an API and template so you can start developing your application.
Apps can be published on the marketplace like any other content.
Apps can be available anytime or only with a list of provided aircrafts.
• EFB&WASM.

Marketplace Content

All existing Marketplace content being ported to 2024
• From 2020 launch to date
• Leading up to 2024 launch
• Going forward
Batching 8,300+ products across PC and Xbox by creator
• Partner notification

Owners of 2020 content automatically own ported version in 2024
• My Library
• Streaming
New workflow for developer signoff on ported content
• Marketplace Content Portal
• Marketplace

Expecting very few to no new 2024 content at 2024 launch
• Microsoft content, signed-off 2020 ports
• 2024 upgrade + new 2024 post-launch
Developers can make 2024 upgrades of their 2020 content
• Purchase vs. upgrade price (up to developer to decide)
• Microsoft content upgrades always free
• Ported 2020 version continues to be available

2020 CONTENT
• Business as usual
• Releases during MSFS 2024 launch week
• No release on US Thanksgiving holiday
• Black Friday Sale is on

Marketplace Pricing Changes
We updated pricing on October 2nd in Euros, UK, Argentina, Turkey, Brazil, Japan and
Switzerland.
These pricing changes:
• Removed a competitive advantage for our marketplace
• Fixed pricing for weakening currencies & VAT changes
• When comparing prices to USD list prices:
• You need to remove VAT from most international pricing to compare apples to apples.
• Prices are set at the Euro level and are not country-specific
• We assumed a 20% VAT when setting the Euro price.
• Prices do NOT change as exchange rates fluctuate.
• We waited 3 years for Argentina & Turkey and 4 years for the remaining 5.
• Consistent prices should make buying more predictable
• Pricing is NOT different per user. It's consistent for players on the same platform with
the same currency.
• Exception: There are specific price increments on Steam for certain currencies
• Pricing wasn't updated for one price point on Xbox/Windows Store ($17.99). This
has now been fixed.
• Regional pricing is consistent across all offerings because it's all based on the USD list
price set by the 3rd party seller.
• If they prefer, they can set the price in Euros and we'll let them know what the
USD price is.
• We offer pricing in 36 currencies on Steam and 60 currencies on the Xbox Store.
 
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