Yay, finally we have our own flight model gripe thread! Other forums are months ahead of us in this regard.
I am not a FM dev so I can only rely on the user experience and what FM devs say. What they say on other forums is that the new FM is POTENTIALLY more sophisticated than the MS/LM FM. But much of it is either not yet implemented or is populated with bad data, hence the wonky flight behavior we all experience. The impression I get is one of cautious optimism that the FM can, in reasonably short order, become at least as good as that in any other consumer flight sim. It's not as if the MS/LM flight model didn't have its critics.
The current user experience is, of course, a bit of a mess. The most balanced assessments I have seen are that, in the view of RW genav pilots, the stock genav planes are as realistic as any in past sims, or more so, but the larger you go, the worse it gets. That is with a few major caveats, like the "rudder" effect already discussed in this thread, which I think of as more of an overall yaw effect. Because it is not just the effect of rudder that suddenly kicks in at a certain speed, but the effect of all yaw vectors on the plane, chiefly crosswinds. Tell me if this experience sounds familiar to you: You spawn on the runway in a small plane. The sim has assigned you to a runway with a 20-knot crosswind in your little Cessna or Waco without telling you what the wind conditions are, and you can't find out from the live weather screen. What the heck, you go for it. For the first 40 knots, everything is fine, you track straight ahead as if there is no crosswind. Then suddenly you're doing donuts like Bo Duke and no amount of rudder will even slow down the turn. The plane finally stops turning when it is pointed straight into the wind (probably parallel to a runway the sim could have assigned you in the first place). At least 4 things just happened in that scenario that would not happen in real life, and you feel like you've just played one of Asobo's motocross games, not a flight sim. Yeah, that has to be fixed. It seems to be worse with imported legacy planes, which I fly 95% of the time. I suspect that is because they have installed some artificial yaw damper or rudder enhancer in the stock plane FMs to band-aid this problem.
So that's the bad. The good is that there is a pretty wide range of circumstances where both stock and legacy planes fly just about exactly the way you think they ought to based on, in my case, over 30 years of flying other PC sims. And the combination of decent flight behavior and the snazzy graphics gives you, momentarily, the best experience of any consumer flight sim ever. Those moments of bliss give me hope that as the FM gradually improves, the avionics are made to work properly, and the SDK gets to where third-party devs can properly tune their planes, we'll have a sim that satisfies the hard core as well as the scenery peekers.
August