• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Need some HELP

J

Jug 47

Guest
I did a repaint of the CaptainSim AC-130 Gunship, I saved the texture in DDS DXT1 formay with out MipMaps, BUT this is what happened when I
loaded the plane in the preview window ...... WTH HAPPENED.

What did I do wrong, can someone help he out here ! I have NEVER seen this before ! ! !

BTW I am saving the texture, useing Martain Wrights DXT program

See screenshot ! !
 
I've had similar problems when I started in FSX, and I can see two possible problems:
first you save as DXT1, so without alphachannel. That may cause problems.
second you save with DXTbmp, as dds.files I presume. That has never worked for me, I save them as .bmp's with DXTbmp, and then convert them to .dds using Imagetool. For some reason DXTbmp never managed to make decent dds files with me...

good luck,
JanKees
 
Try DXT3 or DXT5. I think I converted my CS C130 RAF textures to DXT5 and they worked fine. Mind you, I used Imagetool from the SDK to do the change, not DXTBMP as I've had some very odd results using Martin Wright's tool.

Of course one useful trick would be to open one of CS's liveries and see what format they are in, then convert to match? ;)

Ian P.
 
Back
Top