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New! Boeing/BAe T-45C Goshawk for Flight Simulator X:Acceleration version 1.15

hey_moe

Retired SOH Administrator
New! Boeing/BAe T-45C Goshawk for Flight Simulator X:Acceleration version 1.15

This looks nice>>>
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sendfile.php
</td> <td width="*"> [FONT=verdana, sans-serif] File Description:
The T-45C Goshawk is a heavily modified version of the Bae Hawk single engine jet trainer,adapted to aircraft carrier ops. This package contains an entirely new visual model,with self shadowing,bump mapping and photoreal hi-res textures,working virtual dynamic cockpit, 3D gauges,and reasonably accurate flight model. Version 1.15:several minor improvements. Acceleration package required for HUD,MFD,sound and carrier ops. Designed by Dino Cattaneo.
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<table width="50%" align="center" bgcolor="#aaccee" border="0"> <tbody><tr> <td width="25%">[FONT=verdana, sans-serif]Filename:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]t45cfsxc.zip[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]License:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Freeware[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Added:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]16th January 2009[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Downloads:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]36[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Author:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]Dino Cattaneo[/FONT]</td> </tr> <tr> <td width="25%">[FONT=verdana, sans-serif]Size:[/FONT]</td> <td width="75%">[FONT=verdana, sans-serif]16205kb[/FONT]</td> </tr> </tbody></table>http://library.avsim.net/esearch.php?CatID=fsxac&DLID=133288
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I was wondering the same thing, from http://indiafoxtecho.blogspot.com/

VERSION 1.15 - CHANGES FROM PREVIOUS RELEASE

Visual model:
- all textures have now .dds extension. Please note that they were already in dds format", only the file extension was incorrect. Still, no mipmaps (slower frame rate but better clarity)
- slight improvement of reflections
- fixed minor misplacement on right trail edge flap
- fixed minor geometry issue on right air intake
- restored keypad on instructor seat
- gear door opening when engine is off is now an optional feature: in the real Goshawk, as in many other planes, when you turn the engine off the gear door open. I think it was nice to have it in the model and implemented that as a "special" aniimation. It now turns out that, in multiplayer, the gear doors of other T-45C you might be playing with will appear open. So, now the default model is without the additional gear door animation. An alternate model with the additional gear door animation is stored in the "model_with_gear_door_anim" folder, should you prefer to have the animation working, copy the t45c.mdl in that folder and paste it in your FSX/Simobjects/Airplanes/Boeing_T45C/model and overwrite the the existing one. A backup of the default model is stored in the "model_with_gear_door_anim" folder.

Interior model:
- added a NAV/OBS knob (which was missing) nearby the NAV control. I experienced some malfunctioning...so it may not work correctly.
- added scratchpad some more functionality. As this is dependendent on the Hornet avionics code, it may not work correctly.

Flight model:
- Higher roll rate. This seems more accurate according to users' feedback
2D HUD:
- provided a 16:9 panel file for people who use the 2D HUD with a widescreen panel (like me);the folder panel16_9 contains the widescreen panel, just grab the panel.cfg in that folder and move it to your the panel folder in the Boeing_T45 airplane folder. Panel4_3 contains a backup of the 4:3 panel.
 
There is something strange with the texture files. Only the bump
map files open OK in DXT1.

Trying to open any of the other textures results in a blank
display in DXT1 and now format info displayed in the top menu bar.

Also, passing the cursor over the files, only the bump map
files show any info ( DTX5 ).
The previous version, all the DDS files opened in DXT1 and
displayed info when the cursor was passed over them.

I haven't tried loading this in FSX yet as it's late and I'm
tired from tweaking my overclock settings after installing
some new 2GB DDR2 modules....

Paul
 
Nils, for some reason this is exactly what happened. The textures are bmps not dds files. Once the extension is changed back to bmp the DXT editor can open the file. I am in the process of converting to a real dds file using a batch flle and Image Tool. Good find, Nils.

Regards, Tom
 
Nils, for some reason this is exactly what happened. The textures are bmps not dds files. Once the extension is changed back to bmp the DXT editor can open the file. I am in the process of converting to a real dds file using a batch flle and Image Tool. Good find, Nils.

Regards, Tom

Hummm...the original version of late last year had true DDS
textures. In that version the bump map files WERE DDS but had a BMP
extension.
Now it seems the previous DDS textures have been changed
to BMP but the extension remains DDS...

I think I'll just stay with last falls version until this gets
straightened out....

Paul
 
Well, the MDL files reference "bmp" files, not "dds".

Looking at the "t45fuselage_T.dds" file I have to change the
extension to view it in DXT1.
There it shows as a DTX3 file and the textures are not 'flipped'
as they should be for a DDS file.

Looking at the previous version, that file was "t45fuselage_T.bmp"
but opening it in DXT1 reveals it to be the same as the
current release.

What's more, I see the same time/date stamp on that file
in both releases even though the first has a bmp extension
and is in fact a bmp file while the current release has a
dds extension but is in fact the same file.

Looking at them with a HEX editor confirms they are identical files.

Obviously FSX appears to be smart enough to work with the
files actual format rather than rely solely on the extension but
I wonder what effect this may have on performance?

I know that FSX will search for files with a different extension
if one with the expected extension isn't found so the
difference between what the MDL file calls and what is
actually 'found' may add to the search process.

Both the new and old MDL files reference "bmp" files.....


A NOTE: to my last post above...it seems that on the old version I
converted the textures to DDS as well as changing the MDL file references
to DDS...something I have done on most of my 'non-dds' texures.
The fact remains that this new version has the attributes I mention in this post.

Paul
 
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