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New Crimson skies objects by Allen!

Allen

Styles Editor/Admin
Staff member
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A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: Part of my continuing effort to inject some Crimson Skies flavor into CFS2. These Turret Trucks are made from the CFS2 Deuce and Half. This pack has Turret Truck One 50 cal, Turret Truck Twin 50 cal and Turret Truck Quad 50 cal. All 3 are Multi LOD models and have destroyed logic.Can be placed in any missions like any stock CFS2 vehicle by use of Mission Builder!

To check it out, rate it or add comments, visit Turret Trucks (Crimson Skies).zip
The comments you make there will appear in the posts below.
 
Zeppelin Wreck (Crimson Skies ).zip

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A new entry has been added to Add-Ons Library, category CFS 2 Scenery Add-Ons

Description: Part of my continuing effort to inject some Crimson Skies flavor into CFS2. This pack has a Zeppelin wreck that comes in 3 parts. Nose, Center and Tail. All 3 are simple non LOD models and have no destroyed logic. The polycout should be low enough that LODs are not needed.Can be placed in any missions like any stock CFS2 infrastructure object by use of Mission Builder!

To check it out, rate it or add comments, visit Zeppelin Wreck (Crimson Skies ).zip
The comments you make there will appear in the posts below.
 
Reply...

Allen,

Thank you for this, this is outstanding work! :ernae:
 
Thanks guys!

The Turret Trucks sould work fine for any WWII install and the Zeppelin wreck sould work as a good stand in for any WWI install.



Robert John

Your Making Exploding Objects in Gmax for CFS2 Tutorial almost made me do

View attachment 87351

this a few times!

Once I understood how things worked I made a Batch file (.bat) that will do all of the most if not all of the work! The only thing it dosn't do is edited the Myobject.sca for you. All I have to do is drop in the Myobject.x and Myobject-d.x in the same folder as the .bat and it will do all over the drop and drag work.

Plus it will open the Myobj_0.asm so you can get the number from Radius in modeling units =. After that press any key and it will open the Myobject.sca to do the needed edits and Start GUID Maker for you so a new ObjID can be made.

One done with the Myobject.sca return to the .bat and press any key. Now the Myobject.sca will be scasm-ed and you have a usable .bgl.
 
Hi Allen,
Here is a copy of a batch file I used to compile the Traction Engine. Double click the batch file and all the work is done for you.
Note the pause this willstop the cmd and you will be able to read any errors or if it compiles correctly you will read ok.
Hope this help alot.

echo off
BGLC_9 TR_0.asm
BGLC_9 TR-d_0.asm
BGLC_9 TRT_0.asm
BGLC_9 TRT-d_0.asm
raw2sca TR_0.BGL
raw2sca TR-d_0.BGL
raw2sca TRT_0.BGL
raw2sca TRT-d_0.BGL



scasm WWI_Traction_Engine.sca
ECHO.
PAUSE
Exit
 
My .bat looks like that but with way more instructions and some other cool things like

START NOTEPAD.EXE Myobject_0.asm

that will open the Myobject_0.asm for you.

Than later on in the bat

START GuidMaker
START NOTEPAD.EXE Myobj.sca

Now GuidMaker and Myobj.sca are opened for you as well.

If you like I will send you the whole darn thing as after nearly going going nuts I wrote not one Tutorial but 3 Tutorials. Tutorial and .bat for FS2002 Gamepack, FS2004 Gamepack and Model Converter X and FS2004 Gamepack and MDLCommander.
 
Hi Allen,
Sounds very interesting,
Yes, please send the batch files to me, I am always interested in batch files.
Robert John.
 
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