Guys,
Here is a shot of the redone air_flare currently in ETO and mounted on the L-5 and Do-18.
Here are my notes on it:
.........................................................................................
I finally was able to create an effect that makes our current air_flare weapon a really nice functioning addition. It is currently installed on the L-5 and DO-18 in ETO.
Previously the effect was "track" effect which would disappear when viewed from various angles and could not be dropped from any altitude. Like the paratroopers they would disappear rapidly when dropped from altitudes above 2500 ft.
The old aerial drop flare had no chute with it.
The old air flare would disapper when you switched from cockpit view to external view. The new one will now view from either as you switch back and forth.
The new flare is no longer a track effect it is an explode effect and has a proximity fuse which causes it to explode 1,000 AGL. We can use this feature to create additional Wilde Sau aerial drop flares with different proximity fuses to explode the flares at any altitude we want to drop them on British Bomber streams.
The flare now burns for a total of 5 minutes.
Steve
Here is a shot of the redone air_flare currently in ETO and mounted on the L-5 and Do-18.
Here are my notes on it:
.........................................................................................
I finally was able to create an effect that makes our current air_flare weapon a really nice functioning addition. It is currently installed on the L-5 and DO-18 in ETO.
Previously the effect was "track" effect which would disappear when viewed from various angles and could not be dropped from any altitude. Like the paratroopers they would disappear rapidly when dropped from altitudes above 2500 ft.
The old aerial drop flare had no chute with it.
The old air flare would disapper when you switched from cockpit view to external view. The new one will now view from either as you switch back and forth.
The new flare is no longer a track effect it is an explode effect and has a proximity fuse which causes it to explode 1,000 AGL. We can use this feature to create additional Wilde Sau aerial drop flares with different proximity fuses to explode the flares at any altitude we want to drop them on British Bomber streams.
The flare now burns for a total of 5 minutes.
Steve