New eye candy

Very interesting. Russ White is a master of vegetation as seen in all of his airports. I just purchased Idaho Falls which was just released.

I have been watching a lot of past preview video streams from D'Andre at Air Daily X and they make some good viewing. On the weekend I was watching an old one previewing KMBS before it was released, and during that D'Andre cut to a video from Russ White displaying some amazing vegetation models/technology for simulators.


https://www.youtube.com/watch?v=-d5RooXDxT0


Cheers,
 
This is the sort of thing that gets me excited . Vegetation is the biggest need in my sim . We need a large library of plants to make it "as real as it gets "

Then after that - someone to make "regional real buildings" to replace default.

I'm in .
 
This looks interesting. I purchased the HD Trees from Orbx. However, at least where I live, the trees aren't realistic. They have way too many evergreen trees like firs. We have large oak, pecan, and hickory trees down in Louisiana. The only natural evergreens are pines, and they are mostly in the northern part of the state.
 
I'm afraid you might get the same problem with these new trees.
I mean, in your case the problem was not the tree textures, but the type of trees in the area, right ? And this is decided within the landclass, if I'm not mistaken ?
 
I'm afraid you might get the same problem with these new trees.
I mean, in your case the problem was not the tree textures, but the type of trees in the area, right ? And this is decided within the landclass, if I'm not mistaken ?

yes and no

the trees are dictated by the autogen descriptors, the landclass just says what tree description is required for that tile

if you have FT global you are not just limited to their trees, many people use other 3rd party textures with no conflict

as long as TS sick to the stock autogen descriptors his trees will blend in and work flawlessly

But

however based of your argument, it depends on how orbx used the autogen descriptors, if they use a modified one to match their products, that may cause the wrong trees, however if they didnt, its without a doubt a landclass problem
 
I'm afraid you might get the same problem with these new trees.
I mean, in your case the problem was not the tree textures, but the type of trees in the area, right ? And this is decided within the landclass, if I'm not mistaken ?

You probably are correct. In V3 I used a different tree replacer that I purchased. Before the Orbx trees I used the default trees in V4. I don't remember noticing the skinny trees until I installed the Orbx trees.
 
Back
Top