• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

new material in model converter X

Hi Again, So I am not alone and this is not just driving me nuts so I did a lot of reading and playing around and for the life of me can not get the props visibility to behave properly. The aircraft has a complex tree regarding the props and I read that you should only set the visibility conditions on a model part even though the animation may be defined at a higher level. What urks me is while I was playing around I got one of the props to work but as soon as I moved on and tried to fix another prop, the one I got working broke and the blades were always visible once again. Even though I was careful not to adjust the one that I got working. I am convinced that this can be done, I just can't see any logic in it right now. Any suggestions or guidance would be appreciated by me and others following this thread.

Thank you,
LouP
 
The Anson model is very odd to convert, as LouP has noted the props don't seem to recognize the visibility conditions.

I have converted several prop models and never had an issue until now. As an example Vladimir Zhyhulskiy's An-2 series of models convert nicely and their props behave correctly and respect the visibility tag.

Needs more investigation

Gavin
 
I did a bit more testing and it gets weirder and weirder.

None of the visibility conditions are working with this model. I assigned the blurred prop the landing lights visibility and when I turn the landing lights on the prop blips into visibility very briefly and then disappears again.

Tried attaching a light to the model and assigned it the landing light visibility. Get the same result, turn the lights on and the light appears for a second and then disappears again.

Will post this over at FSDeveloper and see if Arno has any ideas.

Gavin
 
Hate to point this out but it's not exclusive to the anson so fixing this will fix many many other addons. I've even tried to assign silly conditons that cretainly should make things "disapear" but no, they remain. I am convinced that it is dependent on where objects are placed in the model tree but not sure how yet. I've dragged object to another part of the tree and the visibility conditions seem to start taking hold On the plus side, I'm getting good with the transformations. Thank you for the explanations, I'm sure others are benefiting, also.

LouP
 
I have been having a conversation with DaveWG over at FSDeveloper and he has told me what is going on with the props.

Seems the issue with prop visibility has to do with the Rotation entry in the Propeller section of the aircraft.cfg
the rotation parameters are negative numbers in the aircraft.cfg and this is what messes up the visibility (I have no idea why).

If you change
rotation = -1, -1
to
rotation = 1, 1

then the visibility conditions start to work correctly.

We also identified an issue with the xml code in the landing light switch on the Anson that stops the landing lights from working correctly in P3D.
Dave very kindly (and quickly) sorted out the code and posted an updated gauge file
https://daveg.cbfsim.org/files/Anson_Mk1.zip

thanks to Dave for sorting all this out.

Gavin
 
Very interesting.
I looked at the aircraft.cfg of Tupolev which has the same problem of visibility of the propellers and I realized that there is no section [propeller] in this file.
It will not be easy to create this section for the 8 propellers of the machine ...
 
Very interesting.
I looked at the aircraft.cfg of Tupolev which has the same problem of visibility of the propellers and I realized that there is no section [propeller] in this file.
It will not be easy to create this section for the 8 propellers of the machine ...

P3d only supports 4 engines / propellers anyway, so the other 4 are simply reusing the same animations. You could try copying the appropriate sections from the default AI TU-95. Worked for me.

Tu114.jpg
 
Thank you DaveWG
I will try to do it.

Edit :

Unfortunately it does not work. The new propellers of the TU 95 remain "still" and are visible, engines running
 
Last edited:
Back
Top