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New Mosquito PRXVI and Fairey Fulmar

fani

Charter Member
New Mosquito PRXVI and Fairey Fulmar at Flightsim easily convertible , but the Mosquito seem having lost all transparency effects in cockpit and nose .
I wander if someone could correct it.

I WISH YOU ALL
a Merry Christmas and Happy New Year!


:santahat::santahat::santahat:
 
The glass problem can most likely be corrected by eliminating ( or renaming) the 'glass' .bmp in the texture folder. I haven't checked it out yet but will do so shortly, it could possibly be a more involved procedure.
 
I have the texture folder , the model and other files fixed .
these pics were uploaded in jpg format to give idea where to work. One is the texture file and his alpha chanel created . For fix the model (using MDLC you have not VC) then open the model file and search for 68 00 02 , and replace for 68 00 03

Cheers
Mario
 
Thanks misson .
I found a different solution using a Alpha Channell to make transpirent the two little square areas
in yours picture .( MOS_1 bmp.)
 
quote_icon.png
Originally Posted by fani
Thanks misson .
I found a different solution using a Alpha Channell to make transpirent the two little square areas
in yours picture .( MOS_1 bmp.)



Yes! u right! The light green portion originaly was grey , i´ve painted to that green because i like the green glass , not transparent.

DXTbitmap is a great tool. the user only need to learn how to create a alpha channel and save the entire file.

but for to find where to paint or to create the alpha text. i use this texture , simply change the name to the same the texture file and it will show u where is the part in the plane that need to be painted.
cheers
Mario
 
the sector is pink 013 , 014, 015. Then rename again and compare the areas to find the glass in the original texture file.
 
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