New P-40 models

Pat Pattle

SOH-CM-2024
Pat Pattle submitted a new resource:

RAF P-40 Tomahawk IIa - RAF P-40 Tomahawk IIa

Raf Tomahawk IIA for Microsofts Combat Flight Simulator 3
The original model and textures by Krzysztof Malinowski for Shockwave A2A and is used with kind permission of Krsysztof and Scott Gentile of A2A.

Conversion to fs9 by AF Scrub
Conversion to CFS3 by Clive Morley.
26 Sqdn Texture by Clive Morley based on the Martin "ICDP" Catney A2A paint kit.
Cockpit and airfiles are from the P40-C model by Ed "groundhog" Wilson and Gregory "sarge" Pierson. Additional details by Clive Morley

[ATTACH...

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Pat Pattle submitted a new resource:

Curtiss P-40-C AVG "Flying Tigers" - Curtiss P-40-C AVG "Flying Tigers"

Curtiss P40-C for Microsofts Combat Flight Simulator 3

The original model and textures by Krzysztof Malinowski for Shockwave A2A and is used with kind permission of Krsysztof and Scott Gentile of A2A.
Additional texture work by Brian 'RobH'who did the Sharks mouth, eyes and lettering.
Conversion to fs9 by AF Scrub
Conversion to CFS3 by Clive Morley.
AVG Texture by Clive Morley based on the Martin "ICDP" Catney A2A paint kit.

Cockpit and airfiles are from the P40-C model by Ed "groundhog"...

Read more about this resource...
 
Such a nicely detailed model. Conversions are more difficult to do than most realize . Thank you Clive for all the effort ! i love the one for MAW too !
 
"Conversions are more difficult to do than most realize."
If I were a better modeller I'd make them from scratch, they would be quicker and easier to map. But I'm not, all I can do is add bits, so conversions it is! 🤣
 
Tomahawks were assigned to 26 Squadron based at Gatwick in early 1941 joining Lysanders on Army Liaison work. RM-D AH893 starts to appear in the squadron ORB later in the year when they started flying Rhubarbs and Photo/Recce Ops over France sometimes forward based at Manston. They were replaced by more capable Mustangs in early 1942. AH896 / RM-Y was another IIA whilst AH791 / RM-E was a I.
 
Here are some additional effects entries for the AVG P-40C

<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.7" PosY="-0.1" PosZ="-0.6" MinVel="40" MaxVel="88"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.7" PosY="-0.1" PosZ="-0.6" MinVel="40" MaxVel="88"/>
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="-0.000" PosZ="-0.95" PosY="0.875" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-0.85" PosY="0.65" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-0.85" PosY="0.65" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.40" PosY="0.089" PosZ="0.30" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.40" PosY="0.089" PosZ="0.30" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="5.30" PosY="-0.059" PosZ="0.35" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-5.30" PosY="-0.059" PosZ="0.35" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.025" PosZ="-5.20" PosY="1.25" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-0.025" PosZ="-5.20" PosY="1.25" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-3.75" PosZ="0.35" PosY="-0.35" MinVel="5.0" MaxVel="54"></Effect>
 
The effects listed above can also be used for the P40_Tomahawk_IIA.

The .+nm file provided for the P40_Tomahawk_IIA does not match the model texture, and causes lighting distortion in game. I switched it for the one included in the P40_Tomahawk_C package, and everything is back to normal.
 
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