Hi all
I had an Interesting thought earlier today. I was wondering about the possibility of creating a "Semi- functional" RWR/Electronic countermeasures suite for use with FS9 and thought I would put the Idea out. I thought it would make a nice addition to a military aircraft or cold war scenery pack.
This is just a brief overview of how I think it could work given my very limited understanding of How a real world RWR or jamming System works.
The Basic principle of what I am proposing is along the lines of a gauge that is active above a certain altitude and emits a search tone which then changes after a certain period of time to a lock tone unless certain control inputs are made (thus breaking the lock) or a jamming option is selected. Preceding below the active altitude or turning the system off would then stop the tone. I know this seems rather simplistic compared to how a real life system would work but I figured it would be do-able given the limitations of the simulation, and would be fun when added to the cockpit of a Vulcan or Tornado for playing over Spadeadam or East Germany?
I also wondered if it would be possible to set up Radio beacons (as scenery) that effectively acted as "threat radars" and would trigger the system so its not going off constantly only when they are in range.
Just thought I would share this Idea and see what people thought
Regards
Hooky:salute:
I had an Interesting thought earlier today. I was wondering about the possibility of creating a "Semi- functional" RWR/Electronic countermeasures suite for use with FS9 and thought I would put the Idea out. I thought it would make a nice addition to a military aircraft or cold war scenery pack.
This is just a brief overview of how I think it could work given my very limited understanding of How a real world RWR or jamming System works.
The Basic principle of what I am proposing is along the lines of a gauge that is active above a certain altitude and emits a search tone which then changes after a certain period of time to a lock tone unless certain control inputs are made (thus breaking the lock) or a jamming option is selected. Preceding below the active altitude or turning the system off would then stop the tone. I know this seems rather simplistic compared to how a real life system would work but I figured it would be do-able given the limitations of the simulation, and would be fun when added to the cockpit of a Vulcan or Tornado for playing over Spadeadam or East Germany?
I also wondered if it would be possible to set up Radio beacons (as scenery) that effectively acted as "threat radars" and would trigger the system so its not going off constantly only when they are in range.
Just thought I would share this Idea and see what people thought
Regards
Hooky:salute: