New project proposal Radar Warning Receiver system for FS9?

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Hooky722

Charter Member
Hi all

I had an Interesting thought earlier today. I was wondering about the possibility of creating a "Semi- functional" RWR/Electronic countermeasures suite for use with FS9 and thought I would put the Idea out. I thought it would make a nice addition to a military aircraft or cold war scenery pack.
This is just a brief overview of how I think it could work given my very limited understanding of How a real world RWR or jamming System works.

The Basic principle of what I am proposing is along the lines of a gauge that is active above a certain altitude and emits a search tone which then changes after a certain period of time to a lock tone unless certain control inputs are made (thus breaking the lock) or a jamming option is selected. Preceding below the active altitude or turning the system off would then stop the tone. I know this seems rather simplistic compared to how a real life system would work but I figured it would be do-able given the limitations of the simulation, and would be fun when added to the cockpit of a Vulcan or Tornado for playing over Spadeadam or East Germany?

I also wondered if it would be possible to set up Radio beacons (as scenery) that effectively acted as "threat radars" and would trigger the system so its not going off constantly only when they are in range.

Just thought I would share this Idea and see what people thought

Regards

Hooky:salute:
 
Considering the number of fighter jet aircraft I have, I think this would be a great add-on for them. I have FS9 models that "shoot" missiles and drop bombs. I acidently hit the lights switch (L Key) whilst inside the cockpit of my Alphasim F-111 "Pig Hud Project" model, and I literally blew the airstrip to bits.... oops.:pop4:

No really, that sounds like a great idea to me.

BB686:USA-flag:
 
Is this going to have the capability to have a strobe at different clock positions on the CRT face, the ability to show a one, two, or three-ringer depending on signal strength or simulated PRF, and emit "Search," "Acquisition," and "Launch" aural tones? If so, would be an excellent add-on for WW F-105Fs/Gs, F-4Gs, and F-16 SEAD versions as well as the Alphasim/Virtavia EB-66 and other bomber aircraft that carried ECMOs or Ravens and dealt extensively with threat emissions and countermeasures.

There is an after-market radar scope add-on for the EC-121 versions available through FlightSim and other sites. Through interaction with FSUIPC, I believe, it shows AI air traffic on the scope face. Could something similar be adapted for our proposed RHAW scope (utilizing certain types of radio emissions as "radar" signals), and could any sort of interface with FSUIPC help with this? Omnidirectional beacons would make ideal "search" radars by their very design, since they could be made to emulate a radar antenna's 360-degree sweep; airfields with ILS systems, which are directional, could have the ILS system(s) transformed into actual threat emitters within a certain arc, depending on their orientation. Just some wild thoughts.:kilroy:
 
Is this going to have the capability to have a strobe at different clock positions on the CRT face, the ability to show a one, two, or three-ringer depending on signal strength or simulated PRF, and emit "Search," "Acquisition," and "Launch" aural tones? If so, would be an excellent add-on for WW F-105Fs/Gs, F-4Gs, and F-16 SEAD versions as well as the Alphasim/Virtavia EB-66 and other bomber aircraft that carried ECMOs or Ravens and dealt extensively with threat emissions and countermeasures.

There is an after-market radar scope add-on for the EC-121 versions available through FlightSim and other sites. Through interaction with FSUIPC, I believe, it shows AI air traffic on the scope face. Could something similar be adapted for our proposed RHAW scope (utilizing certain types of radio emissions as "radar" signals), and could any sort of interface with FSUIPC help with this? Omnidirectional beacons would make ideal "search" radars by their very design, since they could be made to emulate a radar antenna's 360-degree sweep; airfields with ILS systems, which are directional, could have the ILS system(s) transformed into actual threat emitters within a certain arc, depending on their orientation. Just some wild thoughts.:kilroy:

I like that thinking

In response to your first point the truth is I'm not sure this is just an idea atm but its something we can look at I have very little experience when it come to gauges so I don't know if putting a strobe or strobe effect in a gauge is possible yet. As for the ODB's that was exactly the sort of thing I meant theoretically it should be possible .

What I would like to do is make a few different variations\Specialist ones for certain Aircraft like the Vulcan and Victor as well as a generic one that would be suited/fitted to any A\C. But First I'd to find a Gauge guru to help get It started.
 
There is an after-market radar scope add-on for the EC-121 versions available through FlightSim and other sites. Through interaction with FSUIPC, I believe, it shows AI air traffic on the scope face. Could something similar be adapted for our proposed RHAW scope (utilizing certain types of radio emissions as "radar" signals), and could any sort of interface with FSUIPC help with this?

Hi,

if you are talking about the system by the Constellation Team released about two years ago, it is based on a freeware .dll by Arne Bartels, that picks up AI traffic, and the default FS9 GPS. We did not have a high-profile programemr and just placed together the parts from other sources.
Using Arne's code might help to identify air-based radar, including heading. I don't have any idea on how to read a certain areas ground altitude to simulate masking of the signals by ground obstructions.

Omnidirectional beacons would make ideal "search" radars by their very design, since they could be made to emulate a radar antenna's 360-degree sweep; airfields with ILS systems, which are directional, could have the ILS system(s) transformed into actual threat emitters within a certain arc, depending on their orientation. Just some wild thoughts.:kilroy:

Great idea. But keep in mind that ILS are static, I'm not quite sure which kind of radar would operate in such a fixed, limited arc only.

Best regards,
Volker
 
Hi Hooky722
I'm not sure, but I guess you are looking for someting I already designed....
the IP-1310/ALR RWR System.
 
Hi again...
I made a short Video to show how my RWR works. The Sounds are real recordings I did some time ago.
Everything is based on the original RWR and I've put all in it what is possible in FS9 I guess..
http://www.opus2.ch/RWR_System.wmv

Is this something you're looking for?
 
Hi again...
I made a short Video to show how my RWR works. The Sounds are real recordings I did some time ago.
Everything is based on the original RWR and I've put all in it what is possible in FS9 I guess..
http://www.opus2.ch/RWR_System.wmv

Is this something you're looking for?

well yes actually that was the sort of thing i was on about i did have a look at a few sites and searched for RWR and came up with nothing so i asummed it hadnt been done yet my apologies. looks good is it fs9 or fsx based or cross compatible?

regards

Hooky
 
Volker - you are right as usual. Upon further reflection I figured the one thing that limited arc in the ILS system would be useful for would be replicating when a missile guidance radar, such as for an SA-2, goes to high PRF because its guidance radar has stopped searching, has found a target, and has bumped up the power and narrowed the sweep of its beam in order to obtain a more accurate "fix" on the target's location. Maybe having an effect that replicated the quick sweep of the radar's beam within that limited arc would be on the money for this occurrance. Of course, with the apparent discovery of the RHAW gauge already mentioned I suppose this discussion is academic - unless someone wanted to refine an existing concept.
 
Isra - that looks like a dandy gauge! Is it necessary to place it into an existing panel, have a panel purpose-built for it, or can it be located on a pop-up window? I'm thinking about its use in FS9.
 
This is for FS9, I never tried it in FSX. It is not that easy to put it into an other Panel, since it is part of a whole System using four different dll's Sounfiles and other configs, but it is possible.
Part is also a other Gauge to adjust the Volume of the different Sounds.
A Friend of mine did a Scenery with Bloodhounds Bases here in Switzerland. The RWR can also detect them with Symbols and Sounds. I mean, you can put everything into the FS, and with a little change of the Gauge you can make it Visible on the RWR Screen.

View attachment 62403
 
Looks really good Isra. the system I had envisioned was not quite as comprehensive as the one you've developed (i was planning a system that would look more akin to the consoles found in V-bombers and other cold war types that didn't have a display) and by the looks of things the system you've developed is far more complex than I could have ever imagined. is this payware or freeware by the way?

Hooky:salute:
 
Fascinating possibilities here, looking forward to seeing what come out of the discussion.

Isra, on a related note, is that Bloodhound pack available anywhere and/or is the Bloodhound available as a scenery item? It's just what I need for some retro projects I'm looking at.
 
Isra, on a related note, is that Bloodhound pack available anywhere and/or is the Bloodhound available as a scenery item? It's just what I need for some retro projects I'm looking at.

Hi, yes it is available, I think I released it with my Mirage. But if you wish I can upload it for you just as scenery.
About scenery item, do you want to put it somewhere else by using for example instant scenery?
 
Isra's got a really detailed gauge setup, looks really interesting.

It's a far cry from that little round CRT tube you see in the photos of F-105 and F-4 instrument panels in Vietnam - just a tiny round gauge on top of the instrument panel that looks like it was added as an afterthought (because it actually was).

I was thinking along the lines of those old miniature CRT displays in the WW F-105s. The Bear in the back would search for and identify the different threats on his gear based upon aural and visual cues provided by the threat's electronic signature. There wasn't a mechanism to automatically transfer what he was seeing on his scopes to the pilot's scopes - this had to be done manually, and when doing it the Bear had to go off the air for a short time to effect the data transfer. It showed up as a little point of light on the pilot's sighting glass. You just turned to put the point of light at 12 o'clock and between that cue, signal strength, the strobe's position on your (pilot's) own RHAW scope, and visual observation like dust clouds from previous missile launches and maybe anomalies in the site's camouflage cover, or roads leading to the area, you found the site. I'm told that RHAW scope could get downright interesting up in RP6 - all the different threats/strobes coming on the air could make it look like a wagon wheel!:icon_eek:

The Bears came from the SAC EWO community and had been extensively drilled by SAC in what different Soviet AD system radars looked and sounded like. Since the North Vietnamese were using the same gear, frequently at least partially crewed by Soviet technicians, the EWOs weren't running up against anything new. The trick apparently was in educating the pilots flying with them in how to use the data to formulate attack techniques - but that's a different story.:salute:
 
Hi, yes it is available, I think I released it with my Mirage. But if you wish I can upload it for you just as scenery.
About scenery item, do you want to put it somewhere else by using for example instant scenery?

That would be great, whichever programme would be easiest for you, thank you so much; I'm trying to put together a retro package, and the Bloodhound would be great set dressing for places like Wyton, Wattisham & Seletar.
 
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