• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

New scenery design tutorial on SimPilot

I'm getting there... I'm getting there... Except that half way along I wandered off into trying to do a taxiway rather than a runway. That was a mistake. :banghead::isadizzy::redf:

:d

Ian P.
 
I'll be looking it up. I recently nabbed a copy of FS 2002 Pro so I could have the right SDK to do the polys. Just haven't gotten around to the experimental stage yet.

Thanks Bill!

Jim
 
very nice indeed :applause: :applause: :applause:

Is there any chance of tut along the same lines for how you do the airport grounds itself?? or is it the same type of method but instead of a runway poly it's a 1 big ground poly???
 
very nice indeed :applause: :applause: :applause:

Is there any chance of tut along the same lines for how you do the airport grounds itself?? or is it the same type of method but instead of a runway poly it's a 1 big ground poly???

I'm just trying to work out exactly the same thing, stiz... Following a very good suggestion by Bill as to how to get a GeoTiff to appear to scale in Gmax, I'm just waiting for opportunity to try and create an uberpoly that will become the base for RAF Digsby v.2

Ian P.
 
what i want to do eventually is create an airport with my own custom ground texture, not a sat image, because for the the type of thing i want to do (ww2 pacific airfields) you cant really use it .. unless you want a load of trees :isadizzy: :icon_lol:

The main headace at the moment is finding all the locations :isadizzy:
 
Sorry, I'm dragging this seriously off-topic. :(

What I'm intending to do, stiz, is not to use a photographic image, I can do that in SBuilderX with an SDK flatten, but my phototexture would be covered in aerials, their bases and some modern buildings. I want to create a polygon, then texture it myself to put in the fake painted hedge lines and blend in the taxiways better. It sounds like that's pretty similar to what you are trying?

Ian P.
 
yup sounds pretty close to what i want to do, and its not seriously off-topic, its still fs scenery disscusion after all :icon_lol:
 
very nice indeed :applause: :applause: :applause:

Is there any chance of tut along the same lines for how you do the airport grounds itself?? or is it the same type of method but instead of a runway poly it's a 1 big ground poly???

The technique is the same, no matter what shape the poly. I did the aprons at Plum Island the exact same way.
 
My problem right now is getting concrete slabs to walk around corners.

Have I ever mentioned that I hate WW2 RAF construction methods? No? Guess what? :banghead: :d

Ian P.
 
hit a snag allready, my fs2002 makemdl is 8.00.10912.01 (straight from the disks) whilst bills is 8.00.020403.01 .. whats the difference? mine doesnt have the keep files tick box :frown:

EDIT: nevermind, was pointed over here where you can download the "musta been updated at some point after original release" makemdl sdk for fs2002 pro http://www.scenery.org/tutorials_fs2k2_SDK.htm :wavey:
 
Back
Top