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New skins for the OH B-24D Liberator

Thank you!

Great artwork Captain Kurt! Thank you!


:applause: :jump: :applause: :jump: :applause: :jump: :applause:



Now that you covered B-24Ds which fought in the Med, I think I'll give up my rendition of "Hail Columbia/Little Chief Big Dog" because the "Little Chief Big Dog" nose art on the right side keeps refusing to come out right.

I'll just upload updated prop discs and alternative dps with exh effects.

Cheers!
KH
:ernae:
 
Wow, that is a nice collection of skins you have put together there.
Nice choices.

I will try them out ASAP!

Thanks,
Jaxon
 
Captain Kurt

Excellent work as always, with a nice selection of aircraft to match !!!!!!!

Regards, Seagull V
 
Another skin for the OH B-24D Liberator

Hi everybody! :wavey:

I just uploaded at http://forum.lwdesigns.com.au/ a demirrored repaint done originally by Lindsay Watts for the stock B-24D Liberator.

Lindsay's plain "desert pink" skin with North Africa invasion US roundels and RAF fin flash is perfect to reproduce B-24D "Hail Columbia/Little Chief Big Dog", serial # 41-11825, 98th Bomb Group, 9th Air Force, which took part to the historical August 1,1943 "Operation Tidal Wave", the low-level bombing mission of the Ploesti refinery in Romania. Proper damage texture files are included, plus two new alternative blurred propeller textures to choose from and a Green Ghost style gauge-controlled exhaust effect.

I simply copied and adapted the "Hail Columbia/Little Chief Big Dog" nose art from the textures of Krzyzstof Malinowski's and Jay McDaniel's 2003 "B-24D Ploesti Pack" CFS2 addon. There are also some extra details like new engine textures, see-through nose side windows and navigator's dome.

Besides, an alternative dp file with stock payloads replaced with Dbolt's Enhanced US Weapons v.2.0, with additional paired drop and salvo drop, the AI single drop developed by Tom Sanford and an extra depth charge payload created with Rocktser22's Martin Mariner PMB-1 US depth charges. Unfortunately, Malinowski's B-24 models are rather framerate-heavy, in spite of being extremely handsome models, while the good ole stocker can be displayed in large AI formations without seriously impairing the computer animation. Hence the great success of all The B24Guy's overhaul genial efforts.

Since I know the problems between SOH and Lindsay Watts, I didn't want to add fuel to the polemic by re-uploading a repaint originally done by him here also, having all of Lindsay's addons removed by him a year ago from SOH's archives and libraries. After all, we always advocate the respect of original developers wills.

I think another active CFS2-dedicated website is a good thing to have to support a 12-year old combat simulator, quite extraordinary if we think how fast software is usually consumed and becomes obsolete.

If you are interested, simply go there, sign on if you aren't a member yet, and download my demirrored cut-'n-paste repaint. You can see a preview attached.

Cheers!
KH
:ernae:
 
Worthless
Love to, but it's dead!
Lindsay's site keeps coming up "Oops! Page Not Found".
Not dead, just server/ website upgrades. It's fine this morning...:monkies:
 
10-4

Not dead, just server/ website upgrades. It's fine this morning...:monkies:
[/QUOTE]

Glad to know it's just a routine maintenance issue.
 
Reply...

Hi everybody! :wavey:

I just uploaded at http://forum.lwdesigns.com.au/ a demirrored repaint done originally by Lindsay Watts for the stock B-24D Liberator.

Lindsay's plain "desert pink" skin with North Africa invasion US roundels and RAF fin flash is perfect to reproduce B-24D "Hail Columbia/Little Chief Big Dog", serial # 41-11825, 98th Bomb Group, 9th Air Force, which took part to the historical August 1,1943 "Operation Tidal Wave", the low-level bombing mission of the Ploesti refinery in Romania. Proper damage texture files are included, plus two new alternative blurred propeller textures to choose from and a Green Ghost style gauge-controlled exhaust effect.

I simply copied and adapted the "Hail Columbia/Little Chief Big Dog" nose art from the textures of Krzyzstof Malinowski's and Jay McDaniel's 2003 "B-24D Ploesti Pack" CFS2 addon. There are also some extra details like new engine textures, see-through nose side windows and navigator's dome.

Besides, an alternative dp file with stock payloads replaced with Dbolt's Enhanced US Weapons v.2.0, with additional paired drop and salvo drop, the AI single drop developed by Tom Sanford and an extra depth charge payload created with Rocktser22's Martin Mariner PMB-1 US depth charges. Unfortunately, Malinowski's B-24 models are rather framerate-heavy, in spite of being extremely handsome models, while the good ole stocker can be displayed in large AI formations without seriously impairing the computer animation. Hence the great success of all The B24Guy's overhaul genial efforts.

Since I know the problems between SOH and Lindsay Watts, I didn't want to add fuel to the polemic by re-uploading a repaint originally done by him here also, having all of Lindsay's addons removed by him a year ago from SOH's archives and libraries. After all, we always advocate the respect of original developers wills.

I think another active CFS2-dedicated website is a good thing to have to support a 12-year old combat simulator, quite extraordinary if we think how fast software is usually consumed and becomes obsolete.

If you are interested, simply go there, sign on if you aren't a member yet, and download my demirrored cut-'n-paste repaint. You can see a preview attached.

Cheers!
KH
:ernae:

Kelti,

That's fantastic, but if I may impose, could you make sure that you use and have as a .dp option the additional payload of the 800-gallon "Tokyo tank" found in the KM B-24 Liberator? Otherwise, the ol' Pratt and Whitney engines will stop humming prematurely. :mixedsmi:
 
Kelti,

That's fantastic, but if I may impose, could you make sure that you use and have as a .dp option the additional payload of the 800-gallon "Tokyo tank" found in the KM B-24 Liberator? Otherwise, the ol' Pratt and Whitney engines will stop humming prematurely. :mixedsmi:

Roger wilco, Rami!

I'll tell you what, to make an alternative use of the overahuled B-24D in your great "Tidal Wave" mission possible, I'll ease the transition by placing payloads exactly as in the dp for Malinowski's Ploesti pack B-24.

In this way no modification of the mission files will be necessary other than installing TheB24Guy's OH B-24D with the same folder name as indicated in your instructions.

I'll make a "Tidal Wave" pack and I am thinking to include for the repainters also the alpha channel textures I updated, which allow to have see-through nose side windows and navigator's dome.

A question, have you checked if the airfile fuel tank capacity matches the historical specs of the B-24D? You know, I found so many times reduced fuel capacities compared to real life specs in a lot of addons, probably to help better performance with reduced weight, that I would not be surprised if the impossibility to return to Benina from Ploesti is caused by this reduced fuel capacity.
I am asking this because I do not know whether the real "Tidal Wave" Libs carried extra fuel or not.

Cheers!
KH
:ernae:

P.S.: RED ALERT!!!! I just checked Malinowski's B-24 packs in my archives and none of them includes an 800-gallon internal tank payload. I only have Malinowski's Ju88 internal tank which has a capacity of 322 (1,440 litres) gallons only.
Where can I find this "Tokyo tank" ?
 
Reply...

Roger wilco, Rami!

I'll tell you what, to make an alternative use of the overahuled B-24D in your great "Tidal Wave" mission possible, I'll ease the transition by placing payloads exactly as in the dp for Malinowski's Ploesti pack B-24.

In this way no modification of the mission files will be necessary other than installing TheB24Guy's OH B-24D with the same folder name as indicated in your instructions.

I'll make a "Tidal Wave" pack and I am thinking to include for the repainters also the alpha channel textures I updated, which allow to have see-through nose side windows and navigator's dome.

A question, have you checked if the airfile fuel tank capacity matches the historical specs of the B-24D? You know, I found so many times reduced fuel capacities compared to real life specs in a lot of addons, probably to help better performance with reduced weight, that I would not be surprised if the impossibility to return to Benina from Ploesti is caused by this reduced fuel capacity.

I am asking this because I do not know whether the real "Tidal Wave" Libs carried extra fuel or not.

Cheers!
KH
:ernae:

P.S.: RED ALERT!!!! I just checked Malinowski's B-24 packs in my archives and none of them includes an 800-gallon internal tank payload. I only have Malinowski's Ju88 internal tank which has a capacity of 322 (1,440 litres) gallons only.
Where can I find this "Tokyo tank" ?

Kelti,

Given that they had to fly from Benina, Libya to the target AND back, they needed those Tokio Tanks. Here are the details:

http://en.wikipedia.org/wiki/User:Edweirdo/Maximum_reported_B-17_&_B-24_bomb_loads

That's why I used the "Tokio tanks" in the FDG B-17 for the Regensburg raid that continued to Algeria, because I knew it was based on fact.

http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=853

http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=852

I must warn you though...I still really like the K. Malinowski model. What I did for this mission was a manual edit and just used the K. Malinowski bird for myself, and stock B-24s for the AI. It will be interesting to see if the AI B-24s can handle the extra fuel. With the added weight, the K. Malinowski bird labors down the runway and takes considerable effort to get off the ground without stalling. Once in the air, she flies like a crippled whale until she burns off some of that gas, and you have to nurse her up to 15,000 feet. I've done it enough that I'm used to it and have come to like it.
 
...It will be interesting to see if the AI B-24s can handle the extra fuel. With the added weight, the K. Malinowski bird labors down the runway and takes considerable effort to get off the ground without stalling. Once in the air, she flies like a crippled whale until she burns off some of that gas, and you have to nurse her up to 15,000 feet. I've done it enough that I'm used to it and have come to like it.

Shouldn't be a problem, since AI doesn't use fuel nor does it factor payload weights - this is only for the player's experience. Ever wonder why the stock Zero, for example, sometimes seems to fly like a UFO under AI control at "Ace + High Aggressiveness" settings, but under player control it feels sluggish and stall-happy in high G maneuvering? Or why your wingmen (in any model) continue to fly on after you ditch or belly in with dry tanks?

This is one of those annoying little "cheater" elements that the AI engine uses which contradicts the emphasis on authentic flight modelling. When carrying drop tanks, it makes one wonder why the AI are programmed to automatically drop their tanks when commanded to engage aerial targets.
 
Reply...

Bearcat,

Thanks, I was not aware of that, or just paid limited attention to it. Take your pick. :icon29:
 
Kelti,

Given that they had to fly from Benina, Libya to the target AND back, they needed those Tokio Tanks. Here are the details:

http://en.wikipedia.org/wiki/User:Edweirdo/Maximum_reported_B-17_&_B-24_bomb_loads

That's why I used the "Tokio tanks" in the FDG B-17 for the Regensburg raid that continued to Algeria, because I knew it was based on fact.

http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=853

http://www.sim-outhouse.com/sohforums/page.php?lloc=downloads&loc=downloads&page=info&FileID=852

I must warn you though...I still really like the K. Malinowski model. What I did for this mission was a manual edit and just used the K. Malinowski bird for myself, and stock B-24s for the AI. It will be interesting to see if the AI B-24s can handle the extra fuel. With the added weight, the K. Malinowski bird labors down the runway and takes considerable effort to get off the ground without stalling. Once in the air, she flies like a crippled whale until she burns off some of that gas, and you have to nurse her up to 15,000 feet. I've done it enough that I'm used to it and have come to like it.

Rami,

I downloaded Farmboy's FM for Malinowski's B-24D and mmmmm....I think I understand what was done here.

"wep_internal_tank" is the same internal "ferry" tank included in Malinowski's P-40E and Ju88, other than the fuel capacity changes in each aircraft airfile, 62.5 gals. for the P-40E and 322 gals. for the Ju88.

All I have to do is adding Record #535 (fuel FS2000/CFS2 right drop tank) to the OH B-24D airfile as in the Malinowski's models with an 800 gals. capacity and we'll have the Tokyo tank here too.

I'm going back to the hangar and direct my crew to install a Tokio tank in OH "Hail Columbia"! :running: In line with the Wikipedia article, you kindly provided above, I'll make the "Tidal Wave" bombload of 3,500lb. What would be best:

a) 3x1,000lb + 1x500lb or
b) 2x1,000lb + 3x500lb or
c) 1x1,000lb + 5x500lb or
d) 7x500lb

? Paired drop or single salvo drop?

Am I assuming correct you use Farmboy's KM Liberator FM without other mods for Tidal Wave?

Cheers!
KH
:ernae:
 
Reply...

Kelti,

I used the KM B-24D just for myself in the formation. All the other aircraft were the stock AI B-24. For the OH B-24s, it might be better to just use the AI bombs as their primary payload. But for the "Tidal Wave" skin, a payload of two one-thousand bombs and three five-hundred pound bombs sounds about right.

Thanks!
 
...What would be best:

a) 3x1,000lb + 1x500lb or
b) 2x1,000lb + 3x500lb or
c) 1x1,000lb + 5x500lb or
d) 7x500lb

? Paired drop or single salvo drop?

Hi Stef, a suggestion if i may: Paired drop, from a historical viewpoint.

Those guys dropped 500 and 1000 pounders just a few hundred feet AGL. The explosive power of a single salvo drop of this sized ordnance would easily rip a very low flying bomber apart, forget about the horiffic flak. A single 500 or 1000 lb HE-AP bomb dropped at 50-150 feet by a level flying aircraft has the potential to frag the dropper. Multiply this by 3 or 4 such bombs single-salvoed and the survivability of the dropping bomber decreases even more. And God help the guys dropping just seconds behind this...

I had a moment in my past when i was obsessed with the details of the almost suicidal Ploesti raids. I've seen some surviving camera footage of this mission shot from the bombers during their runs and they were pickling singles and pairs, like the guys did in the Doolittle raid. As i watched the bombs impacting just feet beneath the planes, it was enough to make me sweat! What helped them survive their own drops was the use of delay fuses in single and paired drops.
 
Hi Stef, a suggestion if i may: Paired drop, from a historical viewpoint.

Those guys dropped 500 and 1000 pounders just a few hundred feet AGL. The explosive power of a single salvo drop of this sized ordnance would easily rip a very low flying bomber apart, forget about the horiffic flak. A single 500 or 1000 lb HE-AP bomb dropped at 50-150 feet by a level flying aircraft has the potential to frag the dropper. Multiply this by 3 or 4 such bombs single-salvoed and the survivability of the dropping bomber decreases even more. And God help the guys dropping just seconds behind this...

I had a moment in my past when i was obsessed with the details of the almost suicidal Ploesti raids. I've seen some surviving camera footage of this mission shot from the bombers during their runs and they were pickling singles and pairs, like the guys did in the Doolittle raid. As i watched the bombs impacting just feet beneath the planes, it was enough to make me sweat! What helped them survive their own drops was the use of delay fuses in single and paired drops.

Hi BC! :wavey:

And paired drop it shall be. I am testing the fuselage tank right now and it seems to be working very well. I placed it in the rear bomb bay with 2x1,000lb + 3x500lb bombs in the aft bay.

I'd suggest everybody to place the MAPE fuel switch for all drop tanks in your favourite B-24 2d panel to have the opportunity to switch on and burn exlusively this extra fuel before switching to the ordinary tanks. Why drop tank if it's a fuselage/bomb bay tank? The only way to add it in a way that it can be selectable is as a drop tank.

Just like the fuselage tank fitted to the P-51B/C and D Mustang, it's better for your aircraft CoG burning this extra fuel before entering combat. I should be uploading within today.

Cheers!
KH
:ernae:
 
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