Thanks for linking that. I'm not surprised that systems will be modeled in ridiculous detail. I wasn't reassured much by the almost total lack of discussion of gameplay, but that's the interviewer's fault. I did laugh when he said IL-2 had been lauded for hits human AI, though -- B-level mid-1990s sims like the boxed version of Air Warrior had better AI than IL-2 does.
I just hope that we get an exciting aerial battlefield that's more like what you read in WW2 memoirs, instead of the sterile, vacant environment you get in IL-2. I'd much rather see them put effort into AI, exciting encounter scenarios, and a ground environment that's looks like what pilots really flew over, than put that effort into making sure you have to hit the right switches in the right order to start the Stuka, or into limiting TrackIR movement to match G-forces that you can't feel.
And please, God, let them tone down the stall modeling to take into account that you're flying a desk without the feedback you get in a real plane.