Paul -
I believe when you were over at avsim you hinted that Steve may be working on getting VC shadows to work with aircraft such as the NGX. Anymore on this you can elaborate on?
There is a VC model file. Will modify that one and give a try.
No, I did not know about that. If it was in your guide or the fixer manual, I missed it.
Got it going but I am however unsatisfied with what I am seeing. I do like how the cockpit brightens and darkens when above and below clouds. However the shadows are not distinct or dark, especially when the sun is low on the horizon. Anyone have some good NGX VC Shadows and if so what are your fixer settings? I tried ticking all boxes including shadow booster and increasing slider to 50% with no real change. Thinking what I have is about best that can be done with the NGX.
For Eric, Shadow strength is based on weather visibility unless the option to disable that is ticked in general dialog which it is by default. Then it comes from the upper row pixels of sky textures which are set by e,g shade or the rex textures.
Paul, I am pretty sure it is ticked (what Steve is talking about) unless you are saying to untick it?
I don't use Shade (I did with dx9) and I installed the Fixer with the default shader files per the manual.
I do have bloom enabled and moved the contrast down to .02 from .03.
I will double check the option Steve mentioned. I am curious, with the NGX do you know if the VC Walls in the general section need to be ticked?
I unfortunately am away on the road (stuck in Tallahassee, FL... ugh) until the the 13th. Will try again on the 14th and let you know.
However the shadows are not distinct or dark, especially when the sun is low on the horizon.
I tried ticking all boxes including shadow booster and increasing slider to 50% with no real change. Thinking what I have is about best that can be done with the NGX.
What does this mean?moved the contrast down to .02 from .03.
I might have confused what I was referring to. I moved the slider in the top right corner of the general setting section from 3 to 2.
What he is seeing is the change in lighting depending on whether a surface faces the sun or not – that’s in DX9 and DX10 – to get clearly defined VC shadows you need a cockpit model with solid walls.
The NGX doesn’t have these.