Mod a mission 101
Dirtman;

Thanks, I am not cognizant with screwing with the inner workings of the game, but guess I am now!

Didn't know it was that easy but "Live and learn!".
Yo Fibber;
Sorry I was so brief before ... had to go out, but now I'm back.
I'll go through this in a bit more detail for your & everyone else's benefit.
This is really straight forward & easy stuff. A great way to get your "foot in the door" when it comes to modding & tweaking a mission file.
But first: make a copy of the mission & put it onto your desktop. Remember to rename it:
carrier_landing_night.mis
NEVER alter the original - ALWAYS use a copy.
If you screw up the original .. IT'S GONE FOREVER
When you are finished,
Hit: SAVE then copy the new mission back into the "Missions" folder
. Open CFS2 & try it out.
Here is the stock carrier landing mission file & the
TWO needed changes in
blue.
[mission]
version=2.0
title=%title_string%
summary=%summary_string%
objective=%objective_string%
intelligence=%intelligence_string%
mission_type=1
allegiance=3
total_goals=2
player_aircraft=3818
player_aircraft_name=%player_aircraft_name_string%
date=12/9/1943
time=01:00 (this is a 24 hour clock)
[unit.0]
id=9088
type_id=3818
name=%name_string.0%
is_player_aircraft=1
allegiance=3
skill=1
payload=0
[formation.0]
id=6000
type=air
waypoint_path_id=5000
directive=1
players_formation=1
points=2
unit_id_position.0=9088,0,0.0,0.0,0.0
[waypoint_path.0]
id=5000
waypoint.0=1,0,N18* 7.66',W154* 27.68',+600,,,,180,,0,0,1
waypoint.1=4,1,N18* 11.36',W154* 27.65',+0,,,,0,,9078,0,1
[unit.1]
id=9078
type_id=6004
name=%name_string.1%
heading=0
allegiance=3
skill=3
points=2
[formation.1]
id=6001
type=ground
waypoint_path_id=5002
directive=0
unit_id_position.0=9078,0,0.0,0.0,0.0
unit_id_position.1=9087,0,-5345.8,582.2,0.0
unit_id_position.2=9086,0,5531.8,-4506.5,0.0
unit_id_position.3=9085,0,3721.2,-6482.4,0.0
unit_id_position.4=9084,0,5530.9,4371.2,0.0
unit_id_position.5=9083,0,-7870.3,3274.4,0.0
unit_id_position.6=9082,0,-3700.0,6007.6,0.0
unit_id_position.7=9081,0,-7885.5,-2610.3,0.0
[waypoint_path.1]
id=5002
waypoint.0=1,1,N18* 11.36',W154* 27.65',+0,,,,30,,0
waypoint.1=1,1,N22* 9.63',W154* 28.01',+0,,,,30,,0
[unit.2]
id=9087
type_id=6008
name=%name_string.2%
heading=0
allegiance=3
skill=1
points=0
[unit.3]
id=9086
type_id=6014
name=%name_string.3%
heading=0
allegiance=3
skill=1
points=0
[unit.4]
id=9085
type_id=6014
name=%name_string.4%
heading=0
allegiance=3
skill=1
points=0
[unit.5]
id=9084
type_id=6014
name=%name_string.5%
heading=0
allegiance=3
skill=1
points=0
[unit.6]
id=9083
type_id=6014
name=%name_string.6%
heading=0
allegiance=3
skill=1
points=0
[unit.7]
id=9082
type_id=6014
name=%name_string.7%
heading=0
allegiance=3
skill=1
points=0
[unit.8]
id=9081
type_id=6014
name=%name_string.8%
heading=0
allegiance=3
skill=1
points=0
[unit_type.0]
type_id=3818
unit_family=1
name=f6f3_hellcat
[unit_type.1]
type_id=6004
unit_family=7
name=sha_essex_cv9
[unit_type.2]
type_id=6008
unit_family=5
name=sha_indianapolis
[unit_type.3]
type_id=6014
unit_family=5
name=sha_mahan
[strings]
"title_string"=Carrier Approach and Landing - Night (this is the name that will appear in "Single Missions")
"summary_string"=You may have heard it's easy, or you may have heard it's hard, but today you're going to find out what a carrier landing is really like. Remember, the LSO isn't waving his arms for exercise.
"objective_string"=Get into the pattern, complete your approach, and touch down on the deck.
"intelligence_string"=Ignore a cut or a waveoff and you may not live to regret it.
"player_aircraft_name_string"=F6F-3 Hellcat
"name_string.0"=Bullfrog
"name_string.1"=Essex CV-9
"name_string.2"=Portland
"name_string.3"=DD-721
"name_string.4"=DD-730
"name_string.5"=DD-733
"name_string.6"=DD-736
"name_string.7"=DD-737
"name_string.8"=DD-724
There ya go, that's all that's needed .... see how easy it is?
View attachment 12954
And now for a bit of fun:
Notice the
"name_strings". This is what puts the names on the objects in the sim no matter if they are plane, ship, ground vehicle or any other object. This changes the
NAME ONLY.
"name_string.0"=Bullfrog - is your call-sign in the mission .... change it to any name you'd like ... maybe fibber?
"name_string.1"=Essex CV-9 - is the name of the carrier you are going to land on .... change it to the USS Dirtman or anything else.
"name_string.2"=Portland Is the escorting Cruiser but it is really the stock USS Indianapolis (sha_indianapolis) renamed Portland
"name_string.3" thru 8 Are the Destroyers .... all using the stock USS Mahan (sha_mahan)
This is probably the easiest mission to mod because it's short and has few objects. This in obviously
NOT "rocket science".
Play with them ... learn, move on to more complicated missions and soon .... you'll be giving Rami some competition!!
This is how we have all learned ... now it's your turn Bro ...
HAVE A BLAST!!!
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