stupid they left them out even after the patch..
WOW!!
David you have my attention here on this one.
Yes, David. The outerdistance parameter triggers the spawn, at that distance in a mission. I have modified these parameters with some success, to have the spawn happen either further or closer. In one of my Missions in ETO 1.50 I held the spawn to happen at a very close range, so to help ensure the spawn happened when I needed it to for the Historical content I was looking for, By modifying the spawn, and the trigger I used.Thanks, Owen. You may be able to help out on one question, given all the missions you have created. The outerdistance parameter in facility files - is this the distance that spawns will be triggered at? Looking at small medium and large ports for example. The outerdistance parameter does not relate to the size of the ground plane, the outerdistance is much bigger. Hence my guess it could be the distance at which spawns called for in the facility file are triggered?
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Just one other thing - the spawns are set up so that the vessels occur on shipping lanes. I imagine that there are plenty of shipping lanes in the English Channel for example. However in other areas and for other theatres in particular, I do not know how to tell if there are sufficient shipping lanes to make it worthwhile to develop coastal shipping spawns there.
I have seen shipping spawns which use groundtype=direct, rather than shippinglane, but I've never been able to get such ship spawns to work.
David, with some experimenting the Ground direct usually works only for Ground Vehicles.. There isn't a parameter I can find to allow this to work for shipping??
David, with some experimenting the Ground direct usually works only for Ground Vehicles.. There isn't a parameter I can find to allow this to work for shipping??
I built these spawns and they work. Using shiplane is a pain becuase sometimes, ships are spawned out of TAC range, the MG can not be achieved. This can not happen using a direct route.
They move, they way the scripts have been built is to avoid this CFS3 issue. I haven't used them for a while but if I remember well, the only minor problem you may have is if you are too close to the coast, the ships can be spawned on the land... well, at least they will move but it's an immersion killer, it's better to be not too close to the coast to avoid this!
The DUKW is available (a_amphib in ship folder), I haven't checked if there are any others amphibians.